Toy Industry Statistics (2026): 50+ Data Points on Market Size, Top Brands, and the Kidult Boom

Toy industry statistics 2026: US and global market size, top brands, kidults, tariffs, and collectibles, with data from Circana, Toy Association, LEGO, and Hasbro.

Pokemon generated $2.5 billion in US toy sales in 2025, up 87% year over year, becoming the first property in at least 20 years to cross the $2 billion mark (Circana, 2026). After three straight years of decline, global toy sales rose 7% in value across 12 major markets, the first time every tracked country grew in one year (Circana, 2026). In the US, retail toy sales reached $30.3 billion, up 6% (Circana, 2026), while LEGO posted record revenue of DKK 83.5 billion, up 12% (LEGO, 2025 Annual Report). The comeback was collectible, licensed, and increasingly bought by grown-ups. This analysis consolidates data from Circana, The Toy Association, LEGO, Mattel, Hasbro, Pop Mart, and 5 other primary sources into 50-plus figures across market size, categories, top brands, kidults, tariffs, and retail channels.

TL;DR

  • US retail toy sales hit $30.3 billion in 2025, up 6%, with the full market projected near $45.6 billion (Circana, 2026).
  • Global toy sales rose 7% in value across the 12 tracked markets, the first year every country grew (Circana, 2026).
  • Pokemon was the top US toy property at $2.5 billion, up 87%, the first property past $2 billion in 20 years (Circana, 2026).
  • Games and Puzzles, Building Sets, and Explorative toys delivered 92% of all US toy growth (Circana, 2026).
  • Adults 18 and older bought about $9.1 billion of toys, roughly one-fifth of US sales, up about 18% (Circana, 2026).
  • Collectibles grew 32% globally and now make up nearly 19% of worldwide toy dollars (Circana, 2026).
  • LEGO revenue rose 12% to DKK 83.5 billion with net profit up 21% to DKK 16.7 billion (LEGO, 2025 Annual Report).
  • Hasbro net revenue climbed 13.7% to $4.70 billion, led by a 44.7% jump in Wizards of the Coast and Digital Gaming (Hasbro, FY2025).
  • Pop Mart revenue soared 184.7% to 37.12 billion yuan, about $5.1 billion, on the Labubu craze (Pop Mart, 2025).
  • US tariffs on Chinese goods peaked at 145% in 2025; about 75% of US toy imports come from China (CNN Business, 2025).
  • Licensed toys grew 15% and hit a record 37% of the global toy market (Circana, 2026).

1. Market Size and Growth

The toy industry rebounded hard in 2025 after two flat-to-down years, but the headline number you cite depends on who is counting and what they include. Circana’s US retail tracking covers about 68% of the market and logged $30.3 billion; projected to full coverage that becomes roughly $45.6 billion. Market-research firms that fold in every retail channel, like Grand View Research, land far higher. The clearest signal was breadth: for the first time in Circana’s tracking history, all 12 of the major global markets it follows grew in the same year.

MetricValueSource
US retail toy sales, 2025 (68% coverage)$30.3 billion, +6%Circana, 2026
US total toy market, projected to 100%~$45.6 billionCircana (Checkout), 2026
US dollar / unit / price growth+6% / +3% / +4% ASPCircana, 2026
Global toy sales, 12 markets+7% value, +3% units, +3% ASPCircana, 2026
Fastest / slowest of the 12 marketsNetherlands +15% / Brazil +2%Circana, 2026
US 5-year change vs 2020+16% (about 3% CAGR)Circana, 2026
Global toys and games market (all channels)$357.6 billion (2025)Grand View Research, 2026

Scope note: Grand View Research projects the all-channel global market at $374.0 billion in 2026 and $489.3 billion by 2033 (3.9% CAGR), a far broader definition than Circana’s point-of-sale tracking of traditional toys.

2. What Sold: Categories and Supercategories

Growth was narrow, not broad. Six of the 11 US supercategories Circana tracks grew, but three of them did almost all the heavy lifting. Games and Puzzles, Building Sets, and Explorative and Other Toys together accounted for 92% of the entire US toy industry’s growth in 2025 - and Games and Puzzles is now the single largest supercategory at $4.9 billion, powered mostly by Pokemon trading cards. On the other side, three classic aisles went backward.

MetricValueSource
Games and Puzzles (US)+37%, largest supercategoryCircana, 2026
Explorative and Other Toys (US)+20%Circana, 2026
Building Sets (US)+15%Circana, 2026
Games and Puzzles category size$4.9 billionThe Toy Association / Circana, 2026
Building Sets (global)+18%, sixth straight year of growthCircana, 2026
Top three supercategories’ share of US growth92%Circana, 2026
US supercategories in growth6 of 11Circana, 2026
Steepest US declinesOutdoor and Sports Toys, Plush, DollsCircana, 2026

Outlier: the same collectible surge lifting Games and Puzzles is why the classic Dolls and Plush aisles shrank as spending shifted toward cards and figures. See the trading-card angle in our trading card statistics for 2026.

3. Top Properties and Licensing

Licensing has never mattered more. Licensed toys grew 15% and reached a record 37% of the global toy market, and the property mix at the top tells the story of pop-culture-driven demand. Pokemon’s $2.5 billion in US toy sales made it the first property in at least two decades to clear $2 billion in a single year, up a staggering 87%. Six of the top 10 US properties grew. Beyond the tracked toy data, individual brands showed the same split-screen: Magic: The Gathering revenue jumped 59% while doll franchises softened.

MetricValueSource
Pokemon US toy sales$2.5 billion, +87%Circana, 2026
Licensed toy global share37% (record), +15%Circana, 2026
Magic: The Gathering revenue growth+59%Hasbro, FY2025
Hot Wheels / vehicles growth+11%, eighth straight record yearMattel, FY2025
Top 10 US properties that grew6 of 10Circana, 2026
Squishmallows units sold, lifetime485 million, 125-plus licenseesJazwares, 2025
Pokemon cards produced, FY2024-2510.2 billion (75 billion-plus lifetime)The Pokemon Company, 2025

The top global licensed properties in 2025 were Pokemon, Hot Wheels, Marvel Universe, Barbie, and Star Wars (Circana, 2026). For the collectible-card side of Pokemon’s boom, see our Pokemon statistics for 2026.

4. The Kidult and Collectibles Boom

The demographic story is the industry’s most important structural shift. Adults are no longer a niche buying for kids - they are buying for themselves, and they spend more per purchase. US shoppers bought about $9.1 billion of toys for adults aged 18 and older in 2025, roughly one-fifth of the entire market, and that cohort grew about 18%. Collectibles were the single fastest-growing category worldwide, and premium price bands outran cheap impulse toys across the board.

MetricValueSource
US toys bought for adults 18+~$9.1 billion (about 1/5 of sales), +~18%Circana, 2026
US adult spending, Q1 2025$1.8 billion, +12% (fastest-growing cohort)Circana, 2026
Kidult share of global toy sales28% (up 2.5 points since 2022)Circana, 2026
Collectibles growth, global+32% (about 19% of global dollars)Circana, 2026
European shoppers buying toys for an adultnearly 40%Circana, 2026
Fastest-growing US price band$30-$69.99, +18%Circana, 2026
Higher-priced toys ($20+)gained nearly 4 points of US dollar shareCircana, 2026

Outlier: items under $5 and the $15-$19.99 band saw the sharpest pullbacks, confirming that shoppers traded up rather than down (Circana, 2026).

5. The Company Scoreboard

The public toymakers split into two camps in 2025: brands riding collectibles and building sets soared, while traditional doll-and-mass-market players treaded water. Pop Mart, the Chinese maker of Labubu, nearly tripled its bottom line, with revenue up 184.7% to 37.12 billion yuan (about $5.1 billion) and adjusted net profit up 284.5%. LEGO delivered its most profitable year ever, and Hasbro’s tabletop and digital-gaming engine outran its consumer-products drag.

MetricValueSource
LEGO revenueDKK 83.5 billion, +12%LEGO, 2025 Annual Report
LEGO net profitDKK 16.7 billion, +21%LEGO, 2025
Mattel net sales$5.35 billion, -1%Mattel, FY2025
Hasbro net revenue$4.70 billion, +13.7%Hasbro, FY2025
Hasbro Wizards / Digital Gaming segment+44.7% (+$675.6 million)Hasbro, FY2025
Pop Mart revenue37.12 billion yuan (~$5.1B), +184.7%Pop Mart, 2025
Pop Mart Labubu (The Monsters) series14.16 billion yuan, +365.7% (about 38% of revenue)Pop Mart, 2025
The Pokemon Company net sales411 billion yen (~$2.9B), +38%The Pokemon Company, 2025

Context: Mattel’s revenue dipped as North America fell 5% (offset by +6% internationally) and Dolls gross billings fell 7% on Barbie softness, even as vehicles hit their eighth consecutive record year (Mattel, FY2025). Hasbro’s adjusted operating profit rose 36% to $1,140 million despite a 4.2% decline in Consumer Products (Hasbro, FY2025). For the tabletop side of Hasbro’s surge, see our board game statistics for 2026.

6. Tariffs and Supply-Chain Pressure

The rebound happened despite, not because of, trade policy. The US toy business is structurally dependent on Chinese manufacturing, so the 2025 tariff spike hit costs, prices, and payrolls almost immediately. About 75% of US toy imports come from China - roughly $13.4 billion of the $17.7 billion imported in 2024 - so a 145% peak tariff landed squarely on the industry’s cost base. A Toy Association survey of more than 400 member companies captured the strain among smaller firms.

MetricValueSource
US toy imports, 2024$17.7 billionCNN Business, 2025
Share of US toy imports from China75% ($13.4 billion)CNN Business, 2025
Peak US tariff on Chinese goods, 2025145%The Toy Association, 2025
SMEs fearing closurenearly half of 400+ surveyedThe Toy Association, 2025
Projected price increase by back-to-school35% or higherCNBC, 2025
Toymakers cutting staff, May-June 2025about 60% (Hasbro 3%, Lovevery 20%)Yahoo Finance, 2025

Outlier: US toy and game prices posted a record monthly jump in May 2025 as tariffs flowed through to shelves (The Washington Post, 2025). The China share held because labor costs there remain far below most alternatives (CNN Business, 2025).

7. Retail Channels and Market Structure

Where and by whom toys get bought is shifting as fast as what gets bought. Physical stores still dominate globally, but the US checkout preference reordered sharply in a single year. Shoppers’ preferred US toy checkout flipped from Amazon in 2024 to Walmart in 2025, with Amazon dropping from 44.3% to 25%. Older buyers now account for nearly half of global toy dollars, a direct read-through of the kidult trend into channel data.

MetricValueSource
Offline channel share, global54.11% of revenue (2025)Grand View Research, 2026
Buyers aged 15+, global revenue share48.56% (2025)Grand View Research, 2026
Asia Pacific market share40.03% (largest region)Grand View Research, 2026
Preferred US toy checkout: Walmart37.9% (2025)MikMak, 2025
Preferred US toy checkout: Target33.7% (2025)MikMak, 2025
Preferred US toy checkout: Amazon25% (down from 44.3% in 2024)MikMak, 2025
Projected online channel growth4.5% CAGR (2026-2033)Grand View Research, 2026

Context: as toys skew older and more collectible, they compete for the same wallets and hours as screens. See the tension in our children’s screen time statistics for 2026.

Summary: Toy Industry by the Numbers

MetricValueSource
US retail toy sales, 2025$30.3 billion, +6%Circana, 2026
US total toy market, projected~$45.6 billionCircana, 2026
Global toy sales growth, 12 markets+7% valueCircana, 2026
Global toys and games (all channels)$357.6 billionGrand View Research, 2026
Pokemon US toy sales$2.5 billion, +87%Circana, 2026
Licensed toy global share37% (record), +15%Circana, 2026
Games and Puzzles supercategory (US)$4.9 billion, +37%Circana, 2026
Top 3 supercategories’ share of US growth92%Circana, 2026
US toys bought for adults 18+~$9.1 billion (~1/5 of sales)Circana, 2026
Collectibles growth, global+32% (~19% of dollars)Circana, 2026
Kidult share of global sales28%Circana, 2026
LEGO revenueDKK 83.5 billion, +12%LEGO, 2025
Mattel net sales$5.35 billion, -1%Mattel, FY2025
Hasbro net revenue$4.70 billion, +13.7%Hasbro, FY2025
Pop Mart revenue~$5.1 billion, +184.7%Pop Mart, 2025
Pop Mart Labubu series sales14.16 billion yuan, +365.7%Pop Mart, 2025
The Pokemon Company net sales~$2.9 billion, +38%The Pokemon Company, 2025
Share of US toy imports from China75% ($13.4 billion)CNN Business, 2025
Peak US tariff on Chinese goods145%The Toy Association, 2025
Preferred US toy checkout, Walmart37.9%MikMak, 2025

Methodology and Sources

Data was gathered from primary corporate disclosures, industry-body reports, and market-tracking firms published in 2025 and H1 2026, cross-referencing overlapping market and property figures across at least two sources where possible.

  • Circana - U.S. Toy Industry Returns to Growth in 2025 (2026): circana.com
  • Circana - Global Toy Industry Rebounds in 2025 as Sales Rise 7% (2026): circana.com
  • The Toy Association - Member Survey on 145% Tariffs (2025) and U.S. Sales Data: toyassociation.org
  • The LEGO Group - 2025 Full-Year Results and Annual Report (2026): lego.com
  • Mattel, Inc. - Fourth Quarter and Full Year 2025 Financial Results (2026): investors.mattel.com
  • Hasbro, Inc. - Fourth Quarter and Full Year 2025 Results / FY2025 10-K: sec.gov
  • Pop Mart International - 2025 Annual Results (2026)
  • The Pokemon Company - Corporate Financial Figures, FY2024-25 (2025): corporate.pokemon.co.jp
  • Grand View Research - Toys and Games Market Report (2026): grandviewresearch.com
  • MikMak - 2025 Toys and Games Commerce Trends: mikmak.com
  • CNN Business / CNBC / The Washington Post / Yahoo Finance - 2025 tariff reporting: cnn.com
  • Jazwares / Squishmallows - lifetime unit and licensee disclosures (2025)

Data watch: Circana’s next full-year US and global toy readouts are expected in late January and early February 2027; LEGO, Mattel, Hasbro, and Pop Mart will publish FY2026 results in Q1 2027; The Pokemon Company reports annual figures mid-2026; Grand View Research and MikMak refresh their toy market data on rolling annual cycles. We will fold in each as it lands.

Last updated: July 14, 2026. We review and update this page quarterly as new data is published.

Try VoxBooster — 3-day free trial.

Real-time voice cloning, soundboard, and effects — wherever you already talk.

  • No credit card
  • ~30ms latency
  • Discord · Teams · OBS
Try free for 3 days