Trading Card Statistics (2026): 50+ Data Points on the Grading Boom, Record Auctions, and the Collectibles Market

Trading card statistics 2026: 50+ data points on grading volumes, record auctions, eBay sales, and market size, sourced from GemRate, PSA, eBay, and Circana.

Collectors graded more than 26 million cards in 2025, a 32 percent jump from roughly 20 million in 2024 (GemRate). That single figure captures a hobby that has moved from bedroom binders to a logged, financialized asset class. Buyers spent 2.62 billion dollars on trading card singles on eBay alone in 2025, a PSA 10 Pikachu Illustrator changed hands for 16.49 million dollars in February 2026, and The Pokemon Company printed about 10 billion cards in its latest fiscal year and still could not keep up. This analysis consolidates data from GemRate, PSA, eBay’s Collected report, Circana, The Pokemon Company, Fanatics, Card Ladder, and 13 other primary sources to size the collectibles side of the trading card market: grading volumes, secondary sales, auction records, production, fraud, and who is actually buying.

TL;DR

  • More than 26 million cards were graded in 2025, up 32 percent year over year (GemRate).
  • PSA graded 19.26 million cards in 2025, up 26 percent; CGC grew fastest at 121 percent (GemRate).
  • TCG and non-sports cards (16.8 million) outgraded sports cards (10 million) for the first time (GemRate).
  • Trading card singles topped 2.62 billion dollars on eBay in 2025 (eBay Collected).
  • A PSA 10 Pikachu Illustrator sold for 16.49 million dollars in February 2026, a world record (Guinness World Records).
  • The Pokemon Company printed about 10 billion cards in FY ending March 2026; 85 billion-plus lifetime (The Pokemon Company).
  • Trading cards drove 67 percent of all gains in the US toy industry in 2025 (Circana).
  • PSA intercepted more than 200 million dollars in counterfeit and altered collectibles in 2025 (PSA 2025 Fraud Report).
  • The average Pokemon card rose nearly 46 percent in the past year, versus about 12 percent for the S&P 500 (Card Ladder).
  • 19 percent of US adults bought Pokemon cards for themselves in the past six months; only a quarter play the game (Circana).
  • Fanatics Collectibles posted roughly 1.6 billion dollars in revenue in 2024, up 40 percent (Sportico).

1. Market Size and Growth

The headline market number depends entirely on where you draw the boundary, which is why published estimates span more than an order of magnitude. Firms that count only sports cards land near 13.5 billion dollars; those that fold in memorabilia reach 33 billion dollars; those that measure all collectibles report north of 300 billion dollars. The more reliable signal is direction, not level. Circana found trading cards drove 67 percent of all gains in the US toy industry in 2025, and named Pokemon, Magic: The Gathering, and Fanatics-owned Topps as the properties powering a collectibles category that grew 34 percent in dollar sales.

MetricValueSource
Sports trading cards market size, 2025$13.5 billionGrand View Research
Sports memorabilia + trading cards market, 2024$33 billionMarket Decipher
Trading card game market size, 2025~$14.1 billionCustom Market Insights
US collectibles category growth, 2025+34% dollar salesCircana
Trading cards’ share of US toy industry gains, 202567%Circana
Total US toy industry sales, 2025$45 billion+Circana
Global collectibles market, 2025$320.3 billionGlobal Growth Insights

Divergence note: treat the market-firm totals as scenario ranges, not consensus. The broadest (Grand View Research and Global Growth Insights) and narrowest definitions do not agree because “trading card market,” “trading card game market,” and “collectibles market” measure different baskets. The ecommerce data behind these sales tells a cleaner directional story than any single top-line figure.

2. The Grading Boom

Grading is the clearest proxy for hobby activity because every slab is a logged, dated, third-party-verified transaction. The category has roughly tripled since GemRate began tracking in 2022. For the first time, TCG and non-sports cards (16.8 million graded) outstripped sports cards (10 million) in 2025, driven almost entirely by Pokemon, while sports grading actually contracted 12 percent. That inversion, not the raw growth, is the structural story of the year.

MetricValueSource
Total cards graded, 202526.8 million (+32% YoY)GemRate
PSA cards graded, 202519.26 million (+26%)GemRate
CGC cards graded, 20254.92 million (+121%)GemRate
SGC / Beckett cards graded, 20251.42M / 824,000+GemRate
Pokemon cards graded, 202516.1 million+GemRate
PSA grading rate~90,000 cards/dayPSA
PSA 10 gem rate, first half 202543% (vs 45% in 2024)GemRate
Sports vs TCG category change, 2025Sports -12%, TCG +97%GemRate

Outlier: the 2025 Japanese Pikachu McDonald’s promo was graded 58,000 times in December alone, more than every TCG card Beckett graded that month, per GemRate data reported by Sports Illustrated. PSA now grades roughly 90,000 cards a day, up from about 15,000 a day in 2021.

3. The Secondary Market and eBay

eBay remains the price-discovery engine for the hobby, and its year-end Collected report is the closest thing to an audited secondary-market ledger. Trading card singles topped 2.62 billion dollars on eBay in 2025, across more than 61 million tracked transactions (42 million sports plus 19.5 million TCG and non-sports, per GemRate). Sports and TCG now sell at comparable scale: Michael Jordan led all athletes at 70.5 million dollars, while Charizard led all Pokemon characters at 74 million dollars.

MetricValueSource
Trading card singles sold on eBay, 2025$2.62 billioneBay Collected
Sports card singles$1.78 billioneBay Collected
TCG + non-sports singles$837 millioneBay Collected
Sports card single transactions, 202542 million+GemRate / eBay
Top athlete by sales (Michael Jordan)$70.5 millioneBay Collected
Top Pokemon character (Charizard)$74 millioneBay Collected
WNBA card avg sale price growth vs 5 yrs ago+130%eBay Collected
PSA cards sold via eBay storefront since Q3 2024500,000Sportico

Context: emerging categories are compounding fastest. Against a five-year baseline, average sale prices climbed 130 percent for WNBA, 125 percent for WWE, 40 percent for NHL, and 35 percent for F1, per eBay’s 2025 Collected report.

4. Record-Breaking Auctions

The top of the market keeps resetting its own ceiling, and the records have shifted from sports to Pokemon. A PSA 10 Pikachu Illustrator sold for 16,492,000 dollars in February 2026, roughly tripling the 5.275 million dollars Logan Paul paid for it in 2022 and eclipsing every sports card ever sold. The most expensive sports card remains the 1952 Topps Mickey Mantle at 12.6 million dollars, a mark set in 2022 (most recent record available).

MetricValueSource
Pikachu Illustrator PSA 10 (most expensive card ever)$16,492,000 (Feb 2026)Guinness World Records
Its 2022 purchase price (Logan Paul)$5.275 millionGuinness World Records
1952 Topps Mantle SGC 9.5 (most expensive sports card)$12.6 million (2022)Heritage Auctions
Prior sports card record (T206 Honus Wagner)$6.6 millionHeritage Auctions
Caitlin Clark 1/1 (most expensive women’s sports card)$660,000 (Jul 2025)Fortune
Prior women’s record (Clark 2024 Prizm 1/1)$366,000 (Mar 2024)Fortune
Ken Goldin lifetime memorabilia sales$1.5 billion+Auction Report

Context: the women’s-sports segment is repricing fastest at the high end. Caitlin Clark’s Rookie Royalty Flawless Logowoman 1/1 sold for 660,000 dollars in July 2025, nearly doubling her own 366,000 dollar record from March 2024, per ESPN and Heritage reporting on the broader auction market.

5. Publishers, Production, and the Fanatics Machine

Supply data tells its own story, and it is a story of a manufacturer running flat out. The Pokemon Company printed about 10 billion cards in the fiscal year ending March 2026 and still reported that demand outpaced production capacity, after printing 10.2 billion the prior year. Meanwhile Fanatics has turned its 500 million dollar Topps acquisition into a multibillion-dollar collectibles engine and locked up exclusive long-term card rights with the NFL, MLB, NBA, NHL, and MLS.

MetricValueSource
Pokemon TCG cards printed, FY ending Mar 2026~10 billionThe Pokemon Company
Pokemon TCG cards printed, FY 2024-2510.2 billion (-14% YoY)The Pokemon Company
Lifetime Pokemon cards printed since 199685 billion+The Pokemon Company
Fanatics Collectibles revenue, 2024~$1.6 billion (+40%)Sportico / CNBC
Topps acquisition price, 2022$500 millionCNBC
Pokemon US toy sales through Nov 2025$2.1 billion+Circana
Bandai global TCG market-share rank, Mar 2025#3Bandai Namco

Outlier: Fanatics CEO Michael Rubin said the collectibles division was on track for roughly 5 billion dollars in 2025 revenue, up sharply from 1.6 billion dollars in 2024 (treat the 2025 figure as a company projection, not audited). For the franchise-level view see our Pokemon statistics roundup; for the game economics behind Wizards of the Coast’s card line, see Magic: The Gathering statistics. Details on Pokemon production come from The Pokemon Company’s fiscal disclosures.

6. Counterfeits and Fraud

Scale attracts fraud, and the grading firms are the front line. PSA intercepted more than 200 million dollars in counterfeit and altered collectibles in 2025, a figure its president called conservative. Counterfeits are gaining share faster than legitimate submissions grow, and fraudsters have shifted from chasing only six-figure cards to flooding the mid-market where scrutiny is lighter.

MetricValueSource
Counterfeit collectibles intercepted, 2025$200 million+PSA 2025 Fraud Report
Counterfeit submissions growth, YoY+45.3%PSA
Pokemon counterfeit submissions growth+125%PSA
Counterfeit share of submissions growth+250%PSA
1952 Topps Mickey Mantle counterfeit rate~62%PSA
1986 Fleer Michael Jordan counterfeit rate~25%PSA
T206 Honus Wagner counterfeit rate92.3% (12 of 13)PSA

Context: the most iconic cards are the most faked. Of 13 T206 Honus Wagners submitted, 12 were counterfeit, per PSA’s 2025 Fraud Report, and Pokemon counterfeit submissions rose 125 percent as the category boomed.

7. Collectors, Demographics, and Returns

The demographic shift is the real engine: adults, not children, now drive the hobby. 19 percent of US adults bought Pokemon cards for themselves in the past six months, and only about a quarter of them play the game (Circana), which reframes trading cards as a collecting-and-flipping asset rather than a toy. That behavior shows up in returns: Card Ladder data shared with Fortune puts the average Pokemon card up nearly 46 percent over the past year, far above the S&P 500’s typical 12 percent.

MetricValueSource
Adult (18+) share of US toy sales, 2025~$9.1 billionCircana
US adults who bought Pokemon cards for themselves (6 mo)19%Circana
Non-sports card spending growth, 2020-2025+350%Circana
Avg Pokemon card 1-year return+46%Card Ladder
Avg Pokemon card 20-year return+3,261%Card Ladder
Card Ladder historical sales tracked100 million+Card Ladder
North America share of sports card market, 202541.6%Grand View Research
Japan TCG market, FY ending Mar 2025Y319.7 billion (+11.7%)Bandai Namco

Outlier: the retail channel is bending toward cards too. GameStop reported collectibles made up 29 percent of its Q1 2025 sales, surpassing new video game software, per Circana and retail reporting. This adult-collector wave overlaps with the same nostalgia economics driving board game growth.

Summary: Trading Cards by the Numbers

MetricValueSource
Cards graded, 202526.8 million (+32% YoY)GemRate
PSA cards graded, 202519.26 million (+26%)GemRate
CGC cards graded, 20254.92 million (+121%)GemRate
Pokemon cards graded, 202516.1 million+GemRate
TCG vs sports grading split, 202516.8M vs 10MGemRate
PSA 10 gem rate, first half 202543%GemRate
Trading card singles sold on eBay, 2025$2.62 billioneBay Collected
eBay sports card transactions, 202542 million+GemRate / eBay
Top eBay athlete (Michael Jordan)$70.5 millioneBay Collected
Most expensive card ever (Pikachu Illustrator)$16,492,000Guinness World Records
Most expensive sports card (1952 Mantle)$12.6 millionHeritage Auctions
Pokemon TCG cards printed, FY ending Mar 2026~10 billionThe Pokemon Company
Lifetime Pokemon cards printed85 billion+The Pokemon Company
Fanatics Collectibles revenue, 2024~$1.6 billionSportico
Pokemon US toy sales through Nov 2025$2.1 billion+Circana
Trading cards’ share of US toy gains, 202567%Circana
Counterfeits intercepted by PSA, 2025$200 million+PSA 2025 Fraud Report
Non-sports card spending growth, 2020-2025+350%Circana
Avg Pokemon card 1-year return+46%Card Ladder
US adults buying Pokemon cards for themselves19%Circana

Methodology and Sources

Data was gathered by aggregating figures from primary industry reports, grading-company disclosures, marketplace year-end reports, corporate financial filings, and auction-house records published during 2024, 2025, and the first half of 2026, prioritizing 2025 and 2026 data and cross-referencing market-size figures across multiple firms.

Sources cited:

  • GemRate - Universal Pop Report and 2025 annual grading data (2026)
  • PSA - Grading data and 2025 Fraud Report (2026)
  • eBay Inc. - eBay Collected 2025 report (2025-2026)
  • Sportico - eBay and Fanatics revenue reporting (2025)
  • CNBC - Fanatics collectibles reporting (2026)
  • Circana - US Toy Industry Retail Tracking Service (2025-2026)
  • The Toy Association - Circana toy industry press releases (2025)
  • The Pokemon Company - TCG production figures, FY2024-25 and FY2025-26
  • Bandai Namco Holdings - Integrated Report 2025, card games segment
  • Card Ladder - trading card market indexes, via Fortune (2025)
  • Grand View Research - Sports Trading Cards Market Report (2026)
  • Market Decipher - Sports Memorabilia and Trading Cards Market, via PR Newswire (2025)
  • Custom Market Insights - Trading Card Games Market (2026)
  • Global Growth Insights - Collectibles Market Report (2026)
  • Guinness World Records - most expensive Pokemon card at auction
  • Heritage Auctions / ESPN - 1952 Topps Mantle record sale
  • Fortune - Caitlin Clark card records and Card Ladder returns (2025)
  • Auction Report - Goldin Auctions results (2024)
  • Statista - trading card game and MLB collector demographic data

Data watch: GemRate publishes rolling monthly and annual grading data, with its 2026 full-year report expected in early 2027. PSA’s next annual Fraud Report is expected in H1 2027. eBay’s Collected report is an annual December release, so the 2026 edition is due late 2026. Circana issues quarterly US toy industry updates through The Toy Association, and The Pokemon Company’s next fiscal-year production figure typically publishes in May. Fanatics reports collectibles revenue on an irregular basis via executive disclosures.

Last updated: July 14, 2026. We review and update this page quarterly as new data is published.

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