Digital Piracy Statistics (2026): 40+ Data Points on Site Visits, Manga and Sports Piracy, and Industry Losses

Digital piracy statistics 2026: 40+ sourced data points on piracy site visits, manga and sports piracy, and industry losses, from MUSO, ABJ, EUIPO, IFPI and MPA.

Piracy sites drew 216.3 billion visits in 2024, down 5.7% from the prior year, yet publishing piracy grew 4.3% to 66.4 billion visits as manga surged (MUSO, 2024 Piracy Trends and Insights). The economic stakes climbed even as raw traffic dipped: the US Chamber’s Global Innovation Policy Center pegs annual US video-piracy losses at 29.2 billion to 71 billion US dollars, and Japan’s government now attributes 5.7 trillion yen, about 38 billion US dollars, in 2025 losses to anime, manga and game piracy. Live sports remains the hardest-hit live category, with 51% of fans watching pirated sport monthly despite 89% holding legitimate subscriptions (Synamedia and Ampere Analysis). And enforcement is scaling in parallel: 26.2 million live-broadcast takedown notices were filed over 18 months to mid-2025 (Grant Thornton and the Live Content Coalition). This analysis consolidates data from MUSO, Authorized Books of Japan, the US Chamber’s GIPC, Parks Associates, Synamedia and Ampere Analysis, the EUIPO, the AAPA, IFPI, Grant Thornton, ACE and MPA, Japan METI, the BSA, and 3 other primary sources.

TL;DR

  • Piracy sites drew 216.3 billion visits in 2024, a 5.7% decline year over year (MUSO 2024, via TorrentFreak).
  • Publishing was the only major media sector to grow, up 4.3% to 66.4 billion visits (Piracy Monitor, 2025).
  • Manga accounted for about 70% of publishing piracy, or 46.57 billion visits, up roughly 347% since 2019 (Variety VIP, 2025).
  • Online video piracy costs the US economy at least 29.2 billion US dollars a year, up to 71 billion (US Chamber GIPC).
  • Japan’s government attributed 5.7 trillion yen, about 38 billion US dollars, in 2025 losses to anime, manga and game piracy, nearly triple 2022 (Japan METI, 2025).
  • 51% of global sports fans watch pirated sport monthly, despite 89% owning a legitimate subscription (Synamedia and Ampere Analysis).
  • EU internet users accessed illegal content about 10 times per month, half of it TV (EUIPO, 2024).
  • Pirate IPTV users in the EU and UK rose from 13.7 million to 17.1 million, up about 25% in three years (AAPA).
  • 26.2 million live-broadcast takedown notices were sent over 18 months to mid-2025, yet over 81% led to no suspension (Grant Thornton and the Live Content Coalition).
  • ACE shut down Streameast, the largest illegal sports platform, drawing 1.6 billion visits across 80 domains, in September 2025 (ACE, 2025).

1. The Global Piracy Landscape

Total piracy traffic is easing but not collapsing. The 216.3 billion visits in 2024 represent a 5.7% decline from 2023, the continuation of a slow drift downward that the firm attributes to better legal availability in film, music and software. Delivery has also shifted decisively toward the browser: streaming and direct site visits now dominate, with a near even split between streaming and download methods and roughly 60% of illegal traffic arriving directly rather than via search (MUSO, 2024 Piracy Trends and Insights). Geography stays concentrated in high-connectivity markets.

MetricValueSource
Total visits to piracy sites, 2024216.3 billion (-5.7% YoY)MUSO, 2024 Piracy Trends and Insights
Top source countries by share of visitsUS 12.3% (~26.7B), India 8.12% (~17.6B), Russia 7.12%MediaNama analysis, 2025
Streaming vs download delivery splitNear 50/50 (download ~0.8 points lower)MUSO, 2024 Piracy Trends and Insights
EU illegal-content access per user~10 times per monthEUIPO, Online Copyright Infringement 2024
EU illegal TV access per user~5 times per month (half of all piracy)EUIPO, Online Copyright Infringement 2024

Outlier: the US, India and Russia have topped the global country rankings for several years running, reflecting audience scale and early demand rather than the world’s highest per-capita rates.

2. Publishing and Manga: The Only Sector Growing

Publishing is the standout anomaly of 2024. While every other major category shrank, publishing piracy rose 4.3% to 66.4 billion visits, and manga alone accounted for about 70% of that, or 46.57 billion visits (MUSO, 2024 Piracy Trends and Insights). Growth is structural, not a blip: analysis reported by Variety shows pirated manga views up roughly 347% between 2019 and 2024, against about 26% for TV (Variety VIP, 2025). A separate Authorized Books of Japan study puts hard numbers on the leakage. For market-size context on the licensed side, see our manga statistics roundup.

MetricValueSource
Publishing piracy visits, 202466.4 billion (+4.3% YoY)MUSO, 2024 Piracy Trends and Insights
Manga share of publishing piracy~70% (46.57 billion visits)MUSO, 2024 Piracy Trends and Insights
Manga pirate sites analyzed (June 2025)914 sites, 2.85 billion monthly visits, 123 countriesABJ, via TorrentFreak 2025
Reading time on pirate manga sites~700 million hours (June 2025)ABJ, via TorrentFreak 2025
Estimated manga piracy loss~704.8 billion yen/month (~55 billion USD/year)ABJ, via TorrentFreak 2025
US manga readers using unauthorized sites~30% of those surveyedABJ, 2025
Top country by manga pirate visitsJapan 390.2M (13.7%), then Indonesia and USABJ, via TorrentFreak 2025

Divergence note: loss estimates for manga vary widely by scope and method. ABJ models roughly 55 billion US dollars a year for publications, while the Japanese Parliamentary Association for Manga, Anime and Games cited nearly 7 billion US dollars in 2024 damages for manga specifically; the figures are not directly comparable.

3. Film and TV Piracy and the Economic Bill

Television is still the biggest piracy category by raw traffic, but its economic modeling is where the largest loss figures appear. TV drew 96.8 billion visits in 2024 (down 6.8%) and film 24.3 billion (down 18%). On the money side, the US Chamber’s Global Innovation Policy Center estimates online video piracy costs the US economy at least 29.2 billion US dollars a year, potentially up to 71 billion, alongside 230,000 to 560,000 lost jobs (US Chamber GIPC). Streaming has overtaken downloads as the dominant piracy vehicle. Our video streaming statistics roundup covers the licensed market these losses are measured against.

MetricValueSource
TV piracy visits, 202496.8 billion (-6.8% YoY)MUSO, 2024 Piracy Trends and Insights
Film piracy visits, 202424.3 billion (-18% YoY)TorrentFreak, 2025
Annual US economy loss to video piracy29.2 billion to 71 billion USDUS Chamber GIPC
US job losses attributed to piracy230,000 to 560,000 per yearUS Chamber GIPC
Pirated US movie / TV episode viewings26.6 billion movies; 126.7 billion TV episodesUS Chamber GIPC
Cumulative US streaming loss by 2027Over 113 billion USD (piracy rate 22% to 24.5%)Parks Associates, 2023

Context: the GIPC study’s headline totals date to its 2019 report and have been contested as high by some economists, so they are best read as an upper-bound framing rather than a precise annual figure.

4. Live Sports and Illegal IPTV

Live sport is the category where piracy behavior and paying behavior overlap most. Synamedia and Ampere Analysis found 51% of sports fans watch pirated sport monthly even though 89% of them already hold a pay-TV or streaming subscription (Synamedia and Ampere Analysis, Pricing Piracy), pointing to fragmentation and cost, not lack of access, as the driver. Illegal IPTV has hardened into a paid, subscription-like market of its own, and its infrastructure increasingly overlaps with malware distribution, a risk documented in our cybersecurity statistics review.

MetricValueSource
Sports fans watching pirated sport monthly51% (89% also own a subscription)Synamedia and Ampere Analysis
Monthly sports piracy rate, US / Brazil / UK69% / 72% / 48%Ampere Analysis
Estimated annual sports piracy loss28.3 billion USD to rights holdersSynamedia and Ampere Analysis
EU + UK pirate IPTV users13.7M to 17.1M (+~25% in 3 years)AAPA
Annual pirate IPTV revenue in EuropeOver 1.06 billion euros; ~5 euros/month spendAAPA
Legal pay-TV loss to IPTV piracy (Europe)3.2 billion eurosAAPA
Highest pirate IPTV penetrationNetherlands 8.2%; Luxembourg 7.9%AAPA, via EUIPO

Outlier: Ampere’s 72% monthly-piracy rate in Brazil is among the highest recorded for any market, a reminder that sports piracy tracks rights fragmentation and price more than income level.

5. Music, Software and Video Game Piracy

These three categories show what improved legal access can do, and where it still falls short. Music piracy fell 18.6% to 13.9 billion visits and software slipped 2.1% to 14.9 billion in 2024, but IFPI still finds about 29% of online music listeners use illegal or unlicensed methods, with stream ripping the most common technique and far higher among younger listeners (IFPI). Software’s global picture is harder to date because the last full BSA survey is from 2018. Streaming’s role in curbing music piracy is covered in our music streaming statistics roundup.

MetricValueSource
Music piracy visits, 202413.9 billion (-18.6% YoY)MUSO, 2024 Piracy Trends and Insights
Online music listeners using illegal methods~29%IFPI, Engaging with Music
Stream ripping share (16-24 age group)26% overall; up to 41% among 16-24IFPI
Software piracy visits, 202414.9 billion (-2.1% YoY)MUSO, 2024 Piracy Trends and Insights
Global unlicensed software installation rate37% (46.3 billion USD value)BSA Global Software Survey 2018 (most recent available)
Asia Pacific unlicensed software rate57% (16.4 billion USD value)BSA Global Software Survey 2018 (most recent available)
Revenue impact of an early Denuvo crack~20% average fall in total revenueReimers and Herz, ScienceDirect 2024
Japan anime/manga/game piracy loss, 20255.7 trillion yen (~38 billion USD), up from ~2 trillion in 2022Japan METI, 2025

Flag: the BSA’s 37% global unlicensed-software rate and 46.3 billion US dollar value are from its 2018 survey, the most recent edition; treat as directional, not current.

6. Enforcement, Takedowns and Site Seizures

Enforcement is scaling fast, but so is the gap between notices filed and content actually removed. Grant Thornton and the Live Content Coalition logged 10.8 million live-broadcast takedown notices in 2024, then 26.2 million over the 18 months to mid-2025, yet more than 81% of those notices did not result in the illegal stream being suspended (Grant Thornton, Combatting Online Piracy 2025). Set-piece seizures still land: ACE’s September 2025 takedown of Streameast removed the largest illegal sports platform in operation.

MetricValueSource
Live-broadcast takedown notices, 202410.8 millionGrant Thornton and Live Content Coalition
Live-broadcast takedown notices, 18 months to mid-202526.2 millionGrant Thornton and Live Content Coalition
Notices that led to no suspensionOver 81%Grant Thornton and Live Content Coalition
Violations processed within 30 minutesOnly 6% (21% took over 2 hours)Grant Thornton and Live Content Coalition
Streameast annual visits before shutdown1.6 billion across 80 domainsACE, via CNN 2025
Streameast raid seizures2 arrests; ~123,000 USD in cards; ~200,000 USD in cryptoACE, via Fortune 2025
Piracy-related domains controlled by MPAOver 500 (early 2025)ACE/MPA, via TroyPoint 2025

Context: the collapse in suspension rates, from 19% in late 2024 to 5% in the first half of 2025 per Grant Thornton, suggests pirate operators are adapting faster than the notice-and-takedown system can respond.

Summary: Digital Piracy by the Numbers

MetricValueSource
Total piracy site visits, 2024216.3 billion (-5.7% YoY)MUSO, 2024 Piracy Trends and Insights
TV piracy visits, 202496.8 billion (largest category)TorrentFreak, 2025
Publishing piracy visits, 202466.4 billion (+4.3%, only sector growing)Piracy Monitor, 2025
Manga pirate visits, 202446.57 billion (~70% of publishing)Anime Corner, 2025
Manga piracy growth, 2019 to 2024~347%Variety VIP, 2025
Manga pirate sites / monthly visits914 sites; 2.85 billion visits; 123 countriesABJ, 2025
Estimated annual manga piracy loss~55 billion USDABJ, 2025
US economy loss to video piracy29.2 billion to 71 billion USD/yearUS Chamber GIPC
US job losses to piracy230,000 to 560,000 per yearUS Chamber GIPC
Cumulative US streaming loss by 2027Over 113 billion USDParks Associates, 2023
Japan anime/manga/game piracy loss, 20255.7 trillion yen (~38 billion USD)Japan METI, 2025
Sports fans pirating monthly51% (89% own a subscription)Synamedia and Ampere Analysis
Monthly sports piracy rate, Brazil / US72% / 69%Ampere Analysis
Annual sports piracy loss28.3 billion USDSynamedia and Ampere Analysis
EU + UK pirate IPTV users17.1 million (+~25% in 3 years)AAPA
Live-broadcast takedown notices, 18 months to mid-202526.2 million (81%+ no suspension)Grant Thornton and Live Content Coalition
Streameast visits before September 2025 shutdown1.6 billion across 80 domainsACE, 2025
EU illegal-content access per user~10 times per monthEUIPO, 2024
Online music listeners using illegal methods~29%IFPI
Global unlicensed software rate37% (most recent, 2018)BSA Global Software Survey 2018

Methodology and Sources

Data was gathered by consolidating primary reports, surveys, court and enforcement disclosures, and datasets published mainly in 2024 through 2026, cross-referencing figures across two or more sources where possible and flagging older data explicitly.

Sources cited:

Data watch: MUSO typically publishes its annual Piracy Trends and Insights in H1, so a 2025 full-year edition is expected in mid-2026. Grant Thornton and the Live Content Coalition release semiannual live-piracy updates, with the next edition due after the mid-2025 report. IFPI’s Engaging with Music and the EUIPO’s Online Copyright Infringement study both update annually. ABJ runs its manga tracking on a rolling basis. The BSA has not published a Global Software Survey since 2018.

Last updated: July 16, 2026.

We review and update this page quarterly as new data is published.

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