Mortal Kombat 1 has sold more than 8 million units since its September 2023 launch, according to the most recent public update from the Mortal Kombat team in April 2026. Street Fighter 6 sits at 6.70 million units as of Capcom’s fiscal-year-end investor disclosure (March 31, 2026), with a later update pointing past 7 million by June 2026. Tekken 8 crossed 3 million copies within a year of release, and Evo 2026 packed 5,774 unique competitors and 8,926 total tournament entries into three days at the Las Vegas Convention Center. The figures below are drawn from Capcom’s investor relations filings, Bandai Namco and Warner Bros. Games sales announcements, Evo’s own “by the numbers” recaps, SteamCharts concurrent-player tracking, and esportsearnings.com prize pool records.
TL;DR
- Street Fighter 6 has sold 6.70 million units as of March 31, 2026, per Capcom’s Platinum Titles disclosure (Capcom IR)
- A later 2026 update puts Street Fighter 6 past 7 million units sold (Capcom, via press coverage)
- Tekken 8 sold over 2 million copies in its first month and 3 million within a year (Bandai Namco, via press coverage)
- Mortal Kombat 1 passed 8 million units by April 2026, up from 3 million in January 2024 (Warner Bros. Games / NetherRealm)
- Guilty Gear Strive reached 4 million units sold as of June 2026 (Arc System Works, via press coverage)
- Evo 2026 drew 5,774 unique competitors generating 8,926 total tournament entries across 12 games (Evo official recap)
- Evo 2023 remains the largest Evo ever by raw entrant count at 9,182 (Evo / Liquipedia)
- Street Fighter 6 has generated over $9 million in lifetime competitive prize money, the most of any fighting game (esportsearnings.com)
- Street Fighter 6’s Steam concurrent-player peak hit 72,217 in May 2026, nearly three years after launch (SteamCharts)
- Tekken 8’s Steam peak concurrent players reached 46,139 at its January 2024 launch (SteamCharts)
- Evo 2026 competitors represented more than 50 countries (Evo official recap)
- Discord counted 200 million monthly active users in 2025, the default voice layer for online fighting-game lobbies (Wikipedia)
1. Street Fighter 6: Capcom’s Platinum-Title Era
Capcom’s fiscal-year disclosure puts Street Fighter 6 at 6.70 million units as of March 31, 2026, already ahead of Street Fighter IV’s lifetime total and closing in on Street Fighter V’s 7.90 million. A separate mid-2026 update puts the game past 7 million, meaning SF6 needed about three years to approach what SFV took nearly a decade to build. Street Fighter 6 posted its highest-ever Steam concurrent-player count, 72,217, in May 2026, almost three years after launch, which is unusual: most fighting games peak in launch week and decline from there.
| Metric | Value | Source |
|---|---|---|
| SF6 cumulative units (as of Mar 31, 2026) | 6.70 million | Capcom IR Platinum Titles |
| SF6 cumulative units (reported mid-2026) | 7+ million | Capcom, via press coverage |
| SF6 units sold within 5 days of launch | 1 million | Capcom, via Wikipedia |
| SF6 units sold by June 2025 | 5 million | Capcom, via Wikipedia |
| Street Fighter V lifetime units (comparison) | 7.90 million | Capcom IR Platinum Titles |
| SF6 Steam all-time peak concurrent players | 72,217 (May 2026) | SteamCharts |
| SF6 Steam average players, last 30 days | 16,742 | SteamCharts |
| SF6 Metacritic score (PC) | 92/100 | Metacritic, via Wikipedia |
The May 2026 peak beating the 2023 launch-week number is the outlier in this table; it points to a content update or crossover drawing lapsed players back rather than organic new-owner growth. For more on how fighting games compare to Steam’s broader concurrent-player patterns, see our Steam statistics roundup. Full figures: Capcom IR and Wikipedia’s Street Fighter 6 entry.
2. Tekken 8: Bandai Namco’s Fastest-Selling Fighter
Tekken 8 outpaced Tekken 7’s launch window inside a single month: over 2 million copies in the first four weeks (February 2024), reaching 3 million a year later. UK retail data put Tekken 8’s launch-week sales at roughly double Street Fighter 6’s 2023 opening, an unusual result for a series that has historically trailed Street Fighter at retail. Tekken 8 generated over $13 million in Steam revenue in its first 10 days alone. Concurrent-player numbers have cooled substantially since the January 2024 peak, settling into a mid-single-thousands average typical of a two-year-old fighting game.
| Metric | Value | Source |
|---|---|---|
| Tekken 8 units sold, first month | 2+ million | Bandai Namco, via press coverage |
| Tekken 8 units sold, one year post-launch | 3 million | Bandai Namco, via press coverage |
| Tekken 8 Steam revenue, first 10 days | $13+ million | Press estimates, via Wikipedia |
| Tekken 8 Steam all-time peak concurrent players | 46,139 (Jan 2024) | SteamCharts |
| Tekken 8 Steam average players, last 30 days | 5,567 | SteamCharts |
| Tekken 8 Evo 2026 entrants | 1,354 | Evo official “By the Numbers” |
| Tekken 8 Evo 2024 entrants (comparison) | 4,651 | Liquipedia |
| Tekken 8 Metacritic score (PC) | 91/100 | Metacritic, via Wikipedia |
Tekken 8’s Evo entrant count fell by more than two-thirds between 2024 and 2026 (4,651 to 1,354) even as lifetime sales kept climbing, a gap between ownership and tournament turnout that entrant counts alone do not explain. Sources: Wikipedia’s Tekken 8 entry, SteamCharts, and Liquipedia’s Evo 2024 page.
3. Mortal Kombat 1: A Long Sales Tail
Mortal Kombat 1’s climb from 3 million units in January 2024 to over 8 million by April 2026 is one of the steadier trend lines in the genre, roughly doubling in about 20 months without a single blockbuster spike. The Nintendo Switch port dragged down the aggregate review average (an outlier 3/10 from one major outlet, against an 82-84 Metacritic range on other platforms), but that has not visibly slowed unit growth elsewhere. Steam concurrent numbers tell a more typical story: a launch-week peak near 26,600 that has settled to under 2,000 average players two and a half years on.
| Metric | Value | Source |
|---|---|---|
| MK1 units sold, Jan 27, 2024 | 3 million | Warner Bros. Games, via Wikipedia |
| MK1 units sold, Aug 2024 | 4+ million | Press coverage, via Wikipedia |
| MK1 units sold, Jan 2025 | 5+ million | Press coverage, via Wikipedia |
| MK1 units sold, Aug 2025 | 6+ million | NetherRealm / press, via Wikipedia |
| MK1 units sold, Apr 2026 | 8+ million | Mortal Kombat official channels, via Wikipedia |
| MK1 Steam all-time peak concurrent players | 26,576 (Sept 2023) | SteamCharts |
| MK1 Steam average players, last 30 days | 1,756 | SteamCharts |
| MK1 Evo 2024 entrants | 642 | Liquipedia |
Full detail: Wikipedia’s Mortal Kombat 1 entry and SteamCharts.
4. Guilty Gear Strive and the Steam Player Base
Guilty Gear Strive took about a year to go from 500,000 to 1 million units (mid-2021 to mid-2022) and roughly four more years to reach 4 million, a slower curve than Street Fighter 6 or Tekken 8 but a solid hold for a stylized, smaller-budget release next to those two AAA fighters. A sudden April 2026 spike pushed Guilty Gear Strive to nearly 18,600 concurrent Steam players, more than seven times the surrounding months’ average, showing how a single content drop can briefly reshape a smaller game’s leaderboard position. For casters and VOD commentators covering the game’s anime-style cast, matching each character’s exaggerated on-stream personality is part of the appeal; some streamers lean on voice effects to punch up commentary during grand finals.
| Metric | Value | Source |
|---|---|---|
| GGST units sold, July 2021 | 500,000 | Arc System Works, via Wikipedia |
| GGST units sold, Aug 2022 | 1 million | Arc System Works, via Wikipedia |
| GGST units sold, June 2026 | 4 million | Arc System Works, via press coverage |
| GGST Steam all-time peak concurrent players | 30,939 (June 2021) | SteamCharts |
| GGST Steam average players, last 30 days | 2,275 (+38% month over month) | SteamCharts |
| GGST Steam peak, April 2026 spike | 18,566 | SteamCharts |
| GGST Evo 2026 entrants | 912 | Evo official “By the Numbers” |
| GGST Evo 2023 entrants (comparison) | 2,474 | Liquipedia |
That June 2021 concurrent peak, per genre coverage at the time, surpassed both Street Fighter V and Tekken 7’s concurrent-player records, a benchmark no later Guilty Gear Strive number has matched. Sources: Wikipedia’s Guilty Gear Strive entry, SteamCharts, and Liquipedia’s Evo 2023 page.
5. Evo 2026: Attendance, Entrants, and a Bigger Lineup
Evo’s headline number for 2026 is 5,774 unique competitors, but that undercounts activity: those players combined for 8,926 tournament entries because more than 2,000 signed up for multiple games. That multi-game participation rate, roughly 35% of the field, says more about the format’s health than any single game’s entrant count. Street Fighter 6 still leads Evo 2026 with 2,414 entrants, but that is down sharply from 5,279 at Evo 2024 and further still from the 9,182-entrant, all-games record set at Evo 2023. The drop lines up with the field splitting across a genuinely larger 12-game main lineup rather than the game losing players outright. Coordinating a bracket run, from looking-for-group posts to between-set voice comms, happens almost entirely over Discord now, the same way most online lobbies self-organize away from the tournament floor.
| Metric | Value | Source |
|---|---|---|
| Evo 2026 unique competitors | 5,774 | Evo official “By the Numbers” |
| Evo 2026 total tournament entries | 8,926 | Evo official “By the Numbers” |
| Evo 2026 players entering 2+ games | 2,000+ | Evo official “By the Numbers” |
| Evo 2026 countries represented | 50+ | Evo official “By the Numbers” |
| Evo 2026 total prize pool | $500,000 | Wikipedia, Evo 2026 |
| Evo 2026 Street Fighter 6 entrants | 2,414 | Evo official “By the Numbers” |
| Evo 2024 Street Fighter 6 entrants (comparison) | 5,279 | Liquipedia |
| Evo 2023 total entrants (record) | 9,182 | Evo / Liquipedia |
Sources: Evo’s official “By the Numbers” recap, Wikipedia’s Evo 2026 entry, and Liquipedia’s 2024 and 2023 tournament pages.
6. Esports Economics: Prize Pools and the Capcom Pro Tour
Street Fighter 6 has paid out more in competitive prize money, over $9 million lifetime, than the next two highest-earning fighting games combined (Tekken 7 at $3.91 million and Street Fighter V at $2.33 million). Add Street Fighter V: Arcade Edition and Tekken 8, and five Capcom- or Bandai Namco-published titles account for roughly $19.4 million of the top 100 fighting-game tournaments tracked by esportsearnings.com. Capcom’s own circuit has scaled participation over time: the Capcom Pro Tour grew from 465 point-scoring players in 2018 to 508 in 2019, the most recent full seasons with a public breakdown, spanning competitors from at least 12 countries.
| Metric | Value | Source |
|---|---|---|
| Street Fighter 6 lifetime prize money | $9.07 million | esportsearnings.com |
| Tekken 7 lifetime prize money | $3.91 million | esportsearnings.com |
| Street Fighter V lifetime prize money | $2.33 million | esportsearnings.com |
| Street Fighter V: Arcade Edition prize money | $2.27 million | esportsearnings.com |
| Tekken 8 lifetime prize money | $1.83 million | esportsearnings.com |
| Top 100 fighting-game tournaments, combined prize money | $19.4 million | esportsearnings.com |
| Capcom Pro Tour point-scoring players, 2019 season | 508 (most recent available) | Wikipedia, Capcom Pro Tour |
| Capcom Pro Tour prize pool, 2016 season | $500,000 | Wikipedia, Capcom Pro Tour |
Fan content built around these tournaments, highlight reels, character-voiced recaps, dub-style commentary, increasingly leans on AI voice cloning software rather than hired voice actors for quick turnaround. Sources: esportsearnings.com and Wikipedia’s Capcom Pro Tour entry.
Summary: Fighting Games by the Numbers
| Metric | Value | Source |
|---|---|---|
| Street Fighter 6 cumulative units (Mar 31, 2026) | 6.70 million | Capcom IR |
| Street Fighter 6 cumulative units (mid-2026 update) | 7+ million | Capcom, via press coverage |
| Tekken 8 units sold, one year post-launch | 3 million | Bandai Namco, via press coverage |
| Mortal Kombat 1 units sold, Apr 2026 | 8+ million | Warner Bros. Games, via Wikipedia |
| Guilty Gear Strive units sold, June 2026 | 4 million | Arc System Works, via press coverage |
| Street Fighter 6 Steam all-time peak | 72,217 (May 2026) | SteamCharts |
| Tekken 8 Steam all-time peak | 46,139 (Jan 2024) | SteamCharts |
| Mortal Kombat 1 Steam all-time peak | 26,576 (Sept 2023) | SteamCharts |
| Guilty Gear Strive Steam all-time peak | 30,939 (June 2021) | SteamCharts |
| Evo 2026 unique competitors | 5,774 | Evo official “By the Numbers” |
| Evo 2026 total tournament entries | 8,926 | Evo official “By the Numbers” |
| Evo 2023 total entrants (record) | 9,182 | Evo / Liquipedia |
| Evo 2026 total prize pool | $500,000 | Wikipedia, Evo 2026 |
| Evo 2026 countries represented | 50+ | Evo official “By the Numbers” |
| Street Fighter 6 lifetime esports prize money | $9.07 million | esportsearnings.com |
| Top 100 fighting-game tournaments, combined prize money | $19.4 million | esportsearnings.com |
| Capcom Pro Tour point-scoring players, 2019 season | 508 (most recent available) | Wikipedia, Capcom Pro Tour |
| Super Smash Bros. Ultimate lifetime units (best-selling fighter ever) | 37.76 million | Wikipedia, Fighting game |
| Discord monthly active users, 2025 | 200 million | Wikipedia, Discord |
| Street Fighter franchise lifetime gross revenue (most recent available, 2020) | $10.6 billion | Wikipedia, Fighting game |
Methodology and Sources
- Sales figures for Street Fighter 6 and Street Fighter V come from Capcom’s official “Platinum Titles” investor relations disclosure, current as of the March 31, 2026 fiscal filing (Capcom IR).
- Tekken 8 unit sales are drawn from Bandai Namco sales announcements as compiled by Wikipedia’s Tekken 8 article, cross-referenced against UK retail-chart reporting (Wikipedia).
- Mortal Kombat 1 unit sales are drawn from a sequence of Warner Bros. Games and NetherRealm Studios announcements, compiled via Wikipedia (Wikipedia).
- Guilty Gear Strive unit sales are drawn from Arc System Works announcements, compiled via Wikipedia (Wikipedia).
- Evo attendance, entrant, and prize pool data come from Evo’s own recap, “Evo 2026 Competitors: By the Numbers” (evo.gg), Wikipedia’s Evo 2026 and Evolution Championship Series articles, and Liquipedia’s tournament pages for Evo 2023 and Evo 2024.
- Steam concurrent-player figures for all four flagship games come from SteamCharts, which mirrors Valve’s own concurrent-player data.
- Esports prize money figures come from esportsearnings.com’s fighting-game tournament database (esportsearnings.com).
- Capcom Pro Tour participation and prize figures come from Wikipedia’s Capcom Pro Tour article, which notes the most recent full season breakdowns publicly available are the 2018 and 2019 seasons (Wikipedia).
- Genre-wide historical figures (1990s spending, franchise lifetime revenue, Super Smash Bros. Ultimate’s lifetime total) come from Wikipedia’s Fighting game article and are flagged as most recent available where no fresher figure has been disclosed (Wikipedia).
- 2XKO launch and player-engagement figures come from Wikipedia’s 2XKO article (Wikipedia).
- Discord adoption figures come from Wikipedia’s Discord (software) article (Wikipedia).
- Data watch: figures mix fiscal-year disclosures (Capcom’s IR page reports as of March 31, 2026) with calendar-year press updates (Street Fighter 6 past 7 million by June 2026), so quarter-to-quarter jumps often reflect reporting cadence rather than a sudden sales spike; read any single-quarter swing with that in mind.
- Last updated: July 24, 2026. We plan to revisit this roundup quarterly as new Capcom, Bandai Namco, and Evo disclosures land.