Cyberpunk 2077 Statistics (2026): 50+ Data Points on Sales Milestones, the Launch Crisis, and the Phantom Liberty Comeback

Cyberpunk 2077 statistics 2026: 50+ figures on sales milestones, the 2020 launch crisis, the Phantom Liberty comeback, and player counts from CD Projekt and SteamDB.

Cyberpunk 2077 has sold 40 million copies worldwide as of July 3, 2026, five years and change after a launch so broken that Sony pulled it from the PlayStation Store (CD Projekt, via IGN). The game crossed 35 million copies just eight months earlier, in late November 2025 (GamesIndustry.biz), and 30 million in November 2024 (CD Projekt). Its all-time peak of 830,387 concurrent Steam players, set in December 2020, has never been matched again, not even by the widely praised Update 2.0 and Phantom Liberty relaunch in September 2023 (SteamDB, SteamCharts). This analysis consolidates data from CD Projekt’s investor disclosures, SteamDB and SteamCharts concurrent-player tracking, Metacritic’s aggregate review scores, and 10 other primary sources to map how one of gaming’s most notorious launches became a 40-million-copy franchise anchor.

TL;DR

  • Cyberpunk 2077 has sold 40 million copies worldwide as of July 3, 2026 (CD Projekt, via IGN).
  • It reached 35 million copies just eight months earlier, in late November 2025 (GamesIndustry.biz).
  • The game sold 13 million-plus copies within 10 days of its December 10, 2020 launch, even accounting for refunds (CD Projekt, via TweakTown).
  • Sony pulled the game from the PlayStation Store on December 18, 2020, and did not relist it until June 2021 (Wikipedia).
  • CD Projekt’s market value fell by about 1 billion dollars in launch week, and its stock dropped 9.4% in a single session (DW; Wikipedia).
  • Update 2.0 and the Phantom Liberty expansion (September 2023) drove a monthly concurrent-player peak of 273,990, the strongest since launch (SteamCharts).
  • Phantom Liberty has sold more than 10 million copies as of May 2025 (Wikipedia).
  • The all-time peak of 830,387 concurrent Steam players, set in December 2020, has never been matched since (SteamDB, SteamCharts).
  • Cyberpunk: Edgerunners drew 14.88 million hours viewed on Netflix in its debut week and helped push cumulative sales past 20 million (Wikipedia).
  • Steam’s overall rating is Very Positive, about 87 to 88% of roughly 960,000 reviews, while the trailing 30 days run Overwhelmingly Positive at 95% (Steam).
  • Total development and post-launch investment reached an estimated 436 to 440 million dollars (Wikipedia).
  • The sequel, Cyberpunk 2 (formerly codenamed “Orion”), entered pre-production on May 28, 2025 (IGN).

1. Sales Milestones: From 8 Million Pre-Orders to 40 Million Sold

The headline trajectory is one of the steadier growth curves in gaming, even with a two-year dead patch baked into the middle. Cyberpunk 2077 crossed 40 million copies sold on July 3, 2026, a milestone CD Projekt reached just eight months after passing 35 million in late November 2025. CD Projekt co-CEO Michal Nowakowski credited the pace to “high-quality, immersive stories that keep players returning for years”, and GamesIndustry.biz noted the 35-million mark itself came faster than CD Projekt’s own The Witcher 3 reached the same total.

MetricValueSource
Copies sold, July 3, 202640 millionIGN
Copies sold, late November 2025 (Q3 2025 report)35 millionGamesIndustry.biz
Copies sold, November 2024 (Q3 2024 earnings)30 millionCD Projekt, “Looks Back at 2024”
Copies sold following the September 2022 Edgerunners release20 millionWikipedia, Cyberpunk 2077
Copies sold within 10 days of the December 2020 launch13 million+RPG Site, TweakTown
Digital pre-orders logged before the December 10, 2020 launch8 millionWccftech, VGChartz
Share of pre-orders placed on PC (~4.72 million)59%Wccftech
Share of pre-orders that were digital purchases74%Wccftech

Context: the outsized PC pre-order share tracks with the platform’s broader dominance of the era, covered in our PC market statistics.

2. The Troubled 2020 Launch and PlayStation Delisting

No modern AAA release has had a rockier first month. Sony removed Cyberpunk 2077 from the PlayStation Store entirely on December 18, 2020, eight days after launch, an almost unheard-of step for a first-party storefront to take against a major third-party release. The console versions simply could not run the game as shipped: the PS4 build scored 57 on Metacritic against 86 on PC, and only about two in three critics recommended the game overall.

MetricValueSource
Date pulled from the PlayStation StoreDecember 18, 2020DW; Wikipedia
Date relisted on the PlayStation StoreJune 2021Wikipedia
Metacritic scores at launch, PC / PS4 / Xbox One86 / 57 / 61Metacritic, via Wikipedia
OpenCritic critics recommending the game66%OpenCritic, via Wikipedia
CD Projekt market value lost in launch week~1 billion dollarsDW, December 18, 2020
CD Projekt share price, December 4 high to post-launch low$31 to ~$22Inverse
Single-session stock drop after Metacritic scores published9.4%Wikipedia
Class-action lawsuit settlement, approved January 2023$1.85 millionWikipedia

Note: Microsoft and GameStop honored standard refund policies for the Xbox One and physical versions, while Sony’s blanket refund offer, unusual for a digital storefront, is what forced the delisting. For the wider pattern of last-generation console launches struggling against next-gen expectations, see our console market statistics.

3. The 2.0 Update and Phantom Liberty Comeback

The rebuild took nearly three years, but it landed as one of gaming’s clearer redemption arcs. CD Projekt shipped Update 2.0 on September 21, 2023, five days ahead of the Phantom Liberty expansion, and the combined relaunch sold 3 million copies in its first week alone. Phantom Liberty’s Metacritic scores also cleared the base game’s by a wide margin, and the expansion has kept selling steadily for nearly two years since.

MetricValueSource
Update 2.0 release dateSeptember 21, 2023Wikipedia
Phantom Liberty release dateSeptember 26, 2023Wikipedia
Phantom Liberty sales, week 13 million unitsWikipedia
Phantom Liberty sales, November 20234.3 million unitsWikipedia
Phantom Liberty sales, November 20248 million+ unitsCD Projekt, “Looks Back at 2024”
Phantom Liberty sales, May 202510 million+ unitsWikipedia
Metacritic scores, Phantom Liberty, PC / PS5 / Xbox Series89 / 87 / 89Metacritic, via Wikipedia
Awards wonBAFTA Best Evolving Game; Golden Joystick Best Game ExpansionWikipedia

4. Player Counts: The All-Time Peak Still Stands

Sales figures tell one story; concurrent-player charts tell another, and they show the launch spike remains unbeaten even five and a half years on. Cyberpunk 2077 hit an all-time peak of 830,387 concurrent Steam players in December 2020, and no subsequent update, including the celebrated Phantom Liberty relaunch, has come close to matching it. The 2023 rebound still stands as the game’s second-best stretch by a wide margin.

MetricValueSource
All-time peak concurrent Steam players830,387 (December 2020)SteamDB, SteamCharts
Launch-night concurrent players within hours of midnight GMT1,000,000+Wikipedia
Twitch concurrent viewers at launch (new record, 2x prior high)1,000,000+Wikipedia
Monthly average peak, September 2023 (Update 2.0)258,880SteamCharts
Monthly average peak, October 2023 (Phantom Liberty)273,990SteamCharts
Monthly average peak, December 202388,875SteamCharts
Monthly average peak, January 202571,962SteamCharts
Monthly average peak, June 202687,025SteamCharts

Note: the December 2020 record benefited from a captive holiday audience and one of the most hyped launches in PC gaming; for how that compares to other major storefront debuts, see our Steam statistics.

5. The Edgerunners Effect

Anime tie-ins rarely move sales needles for five-year-old games, but Cyberpunk: Edgerunners did exactly that. The Netflix series drew 14.88 million hours viewed in its debut week after premiering on September 13, 2022, and the crossover attention helped push Cyberpunk 2077’s cumulative sales past 20 million shortly after. Daily player counts stayed elevated for weeks, not days, which is the more telling signal that this was sustained rediscovery rather than a one-week spike.

MetricValueSource
Edgerunners Netflix premiereSeptember 13, 2022Wikipedia
Hours viewed, debut week (Netflix Top 10)14.88 millionWikipedia
Days sustained above 1 million daily players post-release4+ weeksWikipedia
2022 full-year unit sales growthup to 18%Wikipedia
Share of 2022 unit sales that were digital94%Wikipedia
Cumulative sales milestone reached shortly after the anime20 millionWikipedia
Awards won by EdgerunnersIGN Best Anime Series 2022; Crunchyroll Anime of the Year 2023Wikipedia
Edgerunners sequel statusConfirmed for fall 2026Screen Rant

6. Critical and Player Review Recovery

Review recovery on Steam maps almost perfectly onto the update timeline, and it splits cleanly into two eras: the launch-era backlash still drags down the all-time score, while every recent review batch reads like a different game entirely. Cyberpunk 2077’s overall Steam rating has climbed from Mostly Positive at launch to Very Positive today, while its most recent reviews, 95% positive over the trailing 30 days, sit in Overwhelmingly Positive territory.

MetricValueSource
Steam rating, December 2020Mostly PositiveWikipedia
Steam rating, roughly 2.5 years post-launchVery PositiveWikipedia
Steam rating, recent reviews, January 2025Overwhelmingly PositiveWikipedia
Steam reviews overall, 2026 (~960,000 total reviews)~87-88% positiveSteam
Steam reviews, trailing 30 days, 2026 (~12,800 reviews)~95% positiveSteam
Metacritic PC score (unchanged since launch)86/100Metacritic
Nintendo Switch 2 Ultimate Edition Metacritic score85/100Metacritic, via Wikipedia

Note: because Steam’s aggregate score weighs every review ever filed, the all-time rating will likely never fully erase the December 2020 wave of negative console reviews, even as recent sentiment runs close to unanimous.

7. Development, Studio Growth, and Cyberpunk 2

The financial and staffing story behind the game explains both why the launch was so damaging and why CD Projekt kept investing through the recovery. CD Projekt spent an estimated 436 to 440 million dollars developing and supporting Cyberpunk 2077 through updates and the Phantom Liberty expansion, and the sequel, officially renamed Cyberpunk 2 after two and a half years under the codename “Orion,” entered pre-production on May 28, 2025. The credited team behind the original release was enormous by industry standards, with localization work alone drawing in nearly two thousand voice actors.

MetricValueSource
Total development and post-launch investment$436-440 millionWikipedia
Phantom Liberty development cost$60 million+Wikipedia
Total staff credited, including localization5,381Wikipedia
Voice actors credited, across 10 localized language versions1,966Wikipedia
REDengine 4 development grant from the Polish government$7 millionWikipedia
Cyberpunk 2 (codename “Orion”) announcedOctober 6, 2022Wikipedia
Cyberpunk 2 entered pre-production, officially renamedMay 28, 2025IGN
CD Projekt Group revenue / net profit, Q1 2026191.1M PLN / 106.2M PLNCD Projekt Investors

Note: Cyberpunk 2 is being built on Unreal Engine 5 rather than the in-house REDengine used for the original, a switch CD Projekt has also made for The Witcher 4. The scale of voice work behind the original release, spanning ten fully localized languages, is the kind of production question we track in our voice acting industry statistics, and the broader staffing and budget trends behind AAA development sit in our game development statistics.

Summary: Cyberpunk 2077 by the Numbers

MetricValueSource
Copies sold, July 3, 202640 millionCD Projekt, via IGN
Copies sold, late November 202535 millionGamesIndustry.biz
Copies sold, November 202430 millionCD Projekt
Copies sold within 10 days of December 2020 launch13 million+CD Projekt, via TweakTown
Pre-orders logged before the December 10, 2020 launch8 millionWccftech
Phantom Liberty units sold, May 202510 million+Wikipedia
Date pulled from the PlayStation StoreDecember 18, 2020Wikipedia; DW
Date relisted on the PlayStation StoreJune 2021Wikipedia
CD Projekt market value lost, launch week~1 billion dollarsDW
Single-session stock drop after Metacritic scores9.4%Wikipedia
Metacritic scores at launch, PC / PS4 / Xbox One86 / 57 / 61Metacritic
All-time peak concurrent Steam players830,387 (December 2020)SteamDB, SteamCharts
Monthly peak concurrent players, October 2023273,990SteamCharts
Edgerunners hours viewed, debut week14.88 millionWikipedia
Steam overall rating / recent 30-day ratingVery Positive (~87-88%) / Overwhelmingly Positive (~95%)Steam
Total development and post-launch investment$436-440 millionWikipedia
Total credited staff / voice actors5,381 / 1,966Wikipedia
Cyberpunk 2 pre-production startMay 28, 2025IGN
CD Projekt Group revenue, Q1 2026191.1 million PLNCD Projekt Investors
Class-action settlement, approved January 2023$1.85 millionWikipedia

Methodology and Sources

Data was gathered by aggregating figures directly from CD Projekt’s own press releases and investor disclosures, review-aggregator data from Metacritic, OpenCritic, and Steam, concurrent-player tracking from SteamDB and SteamCharts, and named reporting from gaming and business press, cross-referencing overlapping sales milestones across multiple outlets and flagging any figure without a clear date.

Data watch: CD Projekt reports quarterly earnings that typically include updated Cyberpunk 2077 and Phantom Liberty sales figures, so expect the next milestone update around the Q2 2026 or Q3 2026 report; SteamDB and SteamCharts update concurrent-player data continuously; Steam’s review aggregate updates in real time.

Last updated: July 23, 2026. We update this page quarterly as new data is published.

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