Cyberpunk 2077 has sold 40 million copies worldwide as of July 3, 2026, five years and change after a launch so broken that Sony pulled it from the PlayStation Store (CD Projekt, via IGN). The game crossed 35 million copies just eight months earlier, in late November 2025 (GamesIndustry.biz), and 30 million in November 2024 (CD Projekt). Its all-time peak of 830,387 concurrent Steam players, set in December 2020, has never been matched again, not even by the widely praised Update 2.0 and Phantom Liberty relaunch in September 2023 (SteamDB, SteamCharts). This analysis consolidates data from CD Projekt’s investor disclosures, SteamDB and SteamCharts concurrent-player tracking, Metacritic’s aggregate review scores, and 10 other primary sources to map how one of gaming’s most notorious launches became a 40-million-copy franchise anchor.
TL;DR
- Cyberpunk 2077 has sold 40 million copies worldwide as of July 3, 2026 (CD Projekt, via IGN).
- It reached 35 million copies just eight months earlier, in late November 2025 (GamesIndustry.biz).
- The game sold 13 million-plus copies within 10 days of its December 10, 2020 launch, even accounting for refunds (CD Projekt, via TweakTown).
- Sony pulled the game from the PlayStation Store on December 18, 2020, and did not relist it until June 2021 (Wikipedia).
- CD Projekt’s market value fell by about 1 billion dollars in launch week, and its stock dropped 9.4% in a single session (DW; Wikipedia).
- Update 2.0 and the Phantom Liberty expansion (September 2023) drove a monthly concurrent-player peak of 273,990, the strongest since launch (SteamCharts).
- Phantom Liberty has sold more than 10 million copies as of May 2025 (Wikipedia).
- The all-time peak of 830,387 concurrent Steam players, set in December 2020, has never been matched since (SteamDB, SteamCharts).
- Cyberpunk: Edgerunners drew 14.88 million hours viewed on Netflix in its debut week and helped push cumulative sales past 20 million (Wikipedia).
- Steam’s overall rating is Very Positive, about 87 to 88% of roughly 960,000 reviews, while the trailing 30 days run Overwhelmingly Positive at 95% (Steam).
- Total development and post-launch investment reached an estimated 436 to 440 million dollars (Wikipedia).
- The sequel, Cyberpunk 2 (formerly codenamed “Orion”), entered pre-production on May 28, 2025 (IGN).
1. Sales Milestones: From 8 Million Pre-Orders to 40 Million Sold
The headline trajectory is one of the steadier growth curves in gaming, even with a two-year dead patch baked into the middle. Cyberpunk 2077 crossed 40 million copies sold on July 3, 2026, a milestone CD Projekt reached just eight months after passing 35 million in late November 2025. CD Projekt co-CEO Michal Nowakowski credited the pace to “high-quality, immersive stories that keep players returning for years”, and GamesIndustry.biz noted the 35-million mark itself came faster than CD Projekt’s own The Witcher 3 reached the same total.
| Metric | Value | Source |
|---|---|---|
| Copies sold, July 3, 2026 | 40 million | IGN |
| Copies sold, late November 2025 (Q3 2025 report) | 35 million | GamesIndustry.biz |
| Copies sold, November 2024 (Q3 2024 earnings) | 30 million | CD Projekt, “Looks Back at 2024” |
| Copies sold following the September 2022 Edgerunners release | 20 million | Wikipedia, Cyberpunk 2077 |
| Copies sold within 10 days of the December 2020 launch | 13 million+ | RPG Site, TweakTown |
| Digital pre-orders logged before the December 10, 2020 launch | 8 million | Wccftech, VGChartz |
| Share of pre-orders placed on PC (~4.72 million) | 59% | Wccftech |
| Share of pre-orders that were digital purchases | 74% | Wccftech |
Context: the outsized PC pre-order share tracks with the platform’s broader dominance of the era, covered in our PC market statistics.
2. The Troubled 2020 Launch and PlayStation Delisting
No modern AAA release has had a rockier first month. Sony removed Cyberpunk 2077 from the PlayStation Store entirely on December 18, 2020, eight days after launch, an almost unheard-of step for a first-party storefront to take against a major third-party release. The console versions simply could not run the game as shipped: the PS4 build scored 57 on Metacritic against 86 on PC, and only about two in three critics recommended the game overall.
| Metric | Value | Source |
|---|---|---|
| Date pulled from the PlayStation Store | December 18, 2020 | DW; Wikipedia |
| Date relisted on the PlayStation Store | June 2021 | Wikipedia |
| Metacritic scores at launch, PC / PS4 / Xbox One | 86 / 57 / 61 | Metacritic, via Wikipedia |
| OpenCritic critics recommending the game | 66% | OpenCritic, via Wikipedia |
| CD Projekt market value lost in launch week | ~1 billion dollars | DW, December 18, 2020 |
| CD Projekt share price, December 4 high to post-launch low | $31 to ~$22 | Inverse |
| Single-session stock drop after Metacritic scores published | 9.4% | Wikipedia |
| Class-action lawsuit settlement, approved January 2023 | $1.85 million | Wikipedia |
Note: Microsoft and GameStop honored standard refund policies for the Xbox One and physical versions, while Sony’s blanket refund offer, unusual for a digital storefront, is what forced the delisting. For the wider pattern of last-generation console launches struggling against next-gen expectations, see our console market statistics.
3. The 2.0 Update and Phantom Liberty Comeback
The rebuild took nearly three years, but it landed as one of gaming’s clearer redemption arcs. CD Projekt shipped Update 2.0 on September 21, 2023, five days ahead of the Phantom Liberty expansion, and the combined relaunch sold 3 million copies in its first week alone. Phantom Liberty’s Metacritic scores also cleared the base game’s by a wide margin, and the expansion has kept selling steadily for nearly two years since.
| Metric | Value | Source |
|---|---|---|
| Update 2.0 release date | September 21, 2023 | Wikipedia |
| Phantom Liberty release date | September 26, 2023 | Wikipedia |
| Phantom Liberty sales, week 1 | 3 million units | Wikipedia |
| Phantom Liberty sales, November 2023 | 4.3 million units | Wikipedia |
| Phantom Liberty sales, November 2024 | 8 million+ units | CD Projekt, “Looks Back at 2024” |
| Phantom Liberty sales, May 2025 | 10 million+ units | Wikipedia |
| Metacritic scores, Phantom Liberty, PC / PS5 / Xbox Series | 89 / 87 / 89 | Metacritic, via Wikipedia |
| Awards won | BAFTA Best Evolving Game; Golden Joystick Best Game Expansion | Wikipedia |
4. Player Counts: The All-Time Peak Still Stands
Sales figures tell one story; concurrent-player charts tell another, and they show the launch spike remains unbeaten even five and a half years on. Cyberpunk 2077 hit an all-time peak of 830,387 concurrent Steam players in December 2020, and no subsequent update, including the celebrated Phantom Liberty relaunch, has come close to matching it. The 2023 rebound still stands as the game’s second-best stretch by a wide margin.
| Metric | Value | Source |
|---|---|---|
| All-time peak concurrent Steam players | 830,387 (December 2020) | SteamDB, SteamCharts |
| Launch-night concurrent players within hours of midnight GMT | 1,000,000+ | Wikipedia |
| Twitch concurrent viewers at launch (new record, 2x prior high) | 1,000,000+ | Wikipedia |
| Monthly average peak, September 2023 (Update 2.0) | 258,880 | SteamCharts |
| Monthly average peak, October 2023 (Phantom Liberty) | 273,990 | SteamCharts |
| Monthly average peak, December 2023 | 88,875 | SteamCharts |
| Monthly average peak, January 2025 | 71,962 | SteamCharts |
| Monthly average peak, June 2026 | 87,025 | SteamCharts |
Note: the December 2020 record benefited from a captive holiday audience and one of the most hyped launches in PC gaming; for how that compares to other major storefront debuts, see our Steam statistics.
5. The Edgerunners Effect
Anime tie-ins rarely move sales needles for five-year-old games, but Cyberpunk: Edgerunners did exactly that. The Netflix series drew 14.88 million hours viewed in its debut week after premiering on September 13, 2022, and the crossover attention helped push Cyberpunk 2077’s cumulative sales past 20 million shortly after. Daily player counts stayed elevated for weeks, not days, which is the more telling signal that this was sustained rediscovery rather than a one-week spike.
| Metric | Value | Source |
|---|---|---|
| Edgerunners Netflix premiere | September 13, 2022 | Wikipedia |
| Hours viewed, debut week (Netflix Top 10) | 14.88 million | Wikipedia |
| Days sustained above 1 million daily players post-release | 4+ weeks | Wikipedia |
| 2022 full-year unit sales growth | up to 18% | Wikipedia |
| Share of 2022 unit sales that were digital | 94% | Wikipedia |
| Cumulative sales milestone reached shortly after the anime | 20 million | Wikipedia |
| Awards won by Edgerunners | IGN Best Anime Series 2022; Crunchyroll Anime of the Year 2023 | Wikipedia |
| Edgerunners sequel status | Confirmed for fall 2026 | Screen Rant |
6. Critical and Player Review Recovery
Review recovery on Steam maps almost perfectly onto the update timeline, and it splits cleanly into two eras: the launch-era backlash still drags down the all-time score, while every recent review batch reads like a different game entirely. Cyberpunk 2077’s overall Steam rating has climbed from Mostly Positive at launch to Very Positive today, while its most recent reviews, 95% positive over the trailing 30 days, sit in Overwhelmingly Positive territory.
| Metric | Value | Source |
|---|---|---|
| Steam rating, December 2020 | Mostly Positive | Wikipedia |
| Steam rating, roughly 2.5 years post-launch | Very Positive | Wikipedia |
| Steam rating, recent reviews, January 2025 | Overwhelmingly Positive | Wikipedia |
| Steam reviews overall, 2026 (~960,000 total reviews) | ~87-88% positive | Steam |
| Steam reviews, trailing 30 days, 2026 (~12,800 reviews) | ~95% positive | Steam |
| Metacritic PC score (unchanged since launch) | 86/100 | Metacritic |
| Nintendo Switch 2 Ultimate Edition Metacritic score | 85/100 | Metacritic, via Wikipedia |
Note: because Steam’s aggregate score weighs every review ever filed, the all-time rating will likely never fully erase the December 2020 wave of negative console reviews, even as recent sentiment runs close to unanimous.
7. Development, Studio Growth, and Cyberpunk 2
The financial and staffing story behind the game explains both why the launch was so damaging and why CD Projekt kept investing through the recovery. CD Projekt spent an estimated 436 to 440 million dollars developing and supporting Cyberpunk 2077 through updates and the Phantom Liberty expansion, and the sequel, officially renamed Cyberpunk 2 after two and a half years under the codename “Orion,” entered pre-production on May 28, 2025. The credited team behind the original release was enormous by industry standards, with localization work alone drawing in nearly two thousand voice actors.
| Metric | Value | Source |
|---|---|---|
| Total development and post-launch investment | $436-440 million | Wikipedia |
| Phantom Liberty development cost | $60 million+ | Wikipedia |
| Total staff credited, including localization | 5,381 | Wikipedia |
| Voice actors credited, across 10 localized language versions | 1,966 | Wikipedia |
| REDengine 4 development grant from the Polish government | $7 million | Wikipedia |
| Cyberpunk 2 (codename “Orion”) announced | October 6, 2022 | Wikipedia |
| Cyberpunk 2 entered pre-production, officially renamed | May 28, 2025 | IGN |
| CD Projekt Group revenue / net profit, Q1 2026 | 191.1M PLN / 106.2M PLN | CD Projekt Investors |
Note: Cyberpunk 2 is being built on Unreal Engine 5 rather than the in-house REDengine used for the original, a switch CD Projekt has also made for The Witcher 4. The scale of voice work behind the original release, spanning ten fully localized languages, is the kind of production question we track in our voice acting industry statistics, and the broader staffing and budget trends behind AAA development sit in our game development statistics.
Summary: Cyberpunk 2077 by the Numbers
| Metric | Value | Source |
|---|---|---|
| Copies sold, July 3, 2026 | 40 million | CD Projekt, via IGN |
| Copies sold, late November 2025 | 35 million | GamesIndustry.biz |
| Copies sold, November 2024 | 30 million | CD Projekt |
| Copies sold within 10 days of December 2020 launch | 13 million+ | CD Projekt, via TweakTown |
| Pre-orders logged before the December 10, 2020 launch | 8 million | Wccftech |
| Phantom Liberty units sold, May 2025 | 10 million+ | Wikipedia |
| Date pulled from the PlayStation Store | December 18, 2020 | Wikipedia; DW |
| Date relisted on the PlayStation Store | June 2021 | Wikipedia |
| CD Projekt market value lost, launch week | ~1 billion dollars | DW |
| Single-session stock drop after Metacritic scores | 9.4% | Wikipedia |
| Metacritic scores at launch, PC / PS4 / Xbox One | 86 / 57 / 61 | Metacritic |
| All-time peak concurrent Steam players | 830,387 (December 2020) | SteamDB, SteamCharts |
| Monthly peak concurrent players, October 2023 | 273,990 | SteamCharts |
| Edgerunners hours viewed, debut week | 14.88 million | Wikipedia |
| Steam overall rating / recent 30-day rating | Very Positive (~87-88%) / Overwhelmingly Positive (~95%) | Steam |
| Total development and post-launch investment | $436-440 million | Wikipedia |
| Total credited staff / voice actors | 5,381 / 1,966 | Wikipedia |
| Cyberpunk 2 pre-production start | May 28, 2025 | IGN |
| CD Projekt Group revenue, Q1 2026 | 191.1 million PLN | CD Projekt Investors |
| Class-action settlement, approved January 2023 | $1.85 million | Wikipedia |
Methodology and Sources
Data was gathered by aggregating figures directly from CD Projekt’s own press releases and investor disclosures, review-aggregator data from Metacritic, OpenCritic, and Steam, concurrent-player tracking from SteamDB and SteamCharts, and named reporting from gaming and business press, cross-referencing overlapping sales milestones across multiple outlets and flagging any figure without a clear date.
- IGN, CD Projekt hails Cyberpunk 2077 as it hits 40 million copies sold (Jul 3, 2026)
- IGN, Cyberpunk 2077 sequel Cyberpunk 2 enters pre-production (May 28, 2025)
- GamesIndustry.biz, Cyberpunk 2077 has sold 35 million copies to date (Nov 27, 2025)
- CD Projekt, Looks back at 2024 (Mar 25, 2025)
- CD Projekt, Investors (Q1 2026 results)
- Wikipedia, Cyberpunk 2077
- Wikipedia, Cyberpunk 2077: Phantom Liberty
- Wikipedia, Cyberpunk: Edgerunners
- Wikipedia, CD Projekt
- Wikipedia, List of best-selling video games
- SteamCharts, Cyberpunk 2077 player counts
- SteamDB, Cyberpunk 2077 charts
- Steam, Cyberpunk 2077 store page
- Additional figures: Deutsche Welle (DW) and Inverse reporting on the December 2020 stock decline; Wccftech and VGChartz on pre-order composition; RPG Site, TweakTown, Video Games Chronicle, and Screen Rant on sales-milestone reporting.
Data watch: CD Projekt reports quarterly earnings that typically include updated Cyberpunk 2077 and Phantom Liberty sales figures, so expect the next milestone update around the Q2 2026 or Q3 2026 report; SteamDB and SteamCharts update concurrent-player data continuously; Steam’s review aggregate updates in real time.
Last updated: July 23, 2026. We update this page quarterly as new data is published.