Voice Changer for Banishers: Ghosts of New Eden

Set up a voice changer for Banishers: Ghosts of New Eden to play Antea, Red, or colonial settlers. Real-time voice effects for streaming and roleplay.

Voice Changer for Banishers: Ghosts of New Eden

Banishers: Ghosts of New Eden puts two voices at the center of everything — Antea Duarte’s ethereal specter and Red mac Raith’s grounded hunter — and the contrast between them is the game’s emotional engine. If you are streaming the game, running narrative commentary, or building a roleplay setup around it, a voice changer lets you carry that contrast into your own audio. This guide covers exactly how to configure real-time voice effects for each character, build a colonial New England settler voice, and set up a streaming rig that matches the game’s atmospheric tone without technical friction.


TL;DR

  • Antea’s ghost voice: pitch +1 to +2 semitones, high-pass filter below 180 Hz, light hall reverb at 10-15% wet, high-shelf boost above 6 kHz
  • Red’s hunter voice: pitch -1 to -2 semitones, low-mid boost at 150-250 Hz, light compression, no reverb
  • Colonial settler voice: pitch -1 semitone, narrow room reverb, slight harmonic warmth via EQ at 300-400 Hz
  • Use named hotkey presets to switch voices instantly mid-stream or mid-session
  • WASAPI-based voice changers have no anti-cheat conflict and no kernel driver requirement
  • VoxBooster covers all three setups with a 3-day free trial

Why Banishers Rewards Voice Work More Than Most Games

Most action RPGs give you a single protagonist voice to perform or reference. Banishers gives you two voices that exist in fundamentally different registers — a ghost who can no longer touch the world and a hunter who carries both his grief and his weapon at all times. The game’s writers at DON’T NOD understood that the tension between those registers is structural: every decision about whether to banish or help a ghost is also a decision about how those two voices relate to each other.

For streamers doing narrative commentary, that structure is a gift. You have built-in contrast to play with. You can shift from a contemplative, slightly otherworldly tone when voicing Antea’s perspective to something more grounded and textured when following Red’s viewpoint. A voice changer makes that shift audible rather than just implied by what you say.

For roleplay communities building Banishers-adjacent sessions or fan content, the characters are specific enough — period-accurate colonial American setting, specific cultural identities, emotionally complex arcs — that voice matching adds real fidelity to the material.

Understanding the Two Main Voices: Antea and Red

Before touching any voice changer settings, it is worth being precise about what makes each voice distinctive. Generic “ghost” or “hunter” presets rarely fit because they solve generic problems rather than specific ones.

Antea Duarte: Specter, Not Stereotype

Antea is not a wailing wraith or a whispering horror-film ghost. She is a full person who happens to exist in a spectral state — articulate, emotionally present, sometimes sharply funny. Her voice in the game carries that aliveness. What marks it as spectral is subtler than most ghost voice effects achieve:

  • Reduced chest resonance. Antea does not occupy physical space anymore, and her voice reflects that. There is less of the low-frequency warmth that comes from a body resonating in a room.
  • A slight airy quality in the high frequencies. Not breathy in a weak sense, but carrying an openness above 5-6 kHz that feels less acoustically “grounded” than a living voice.
  • Restrained reverb, not excessive. Bad ghost voices drown in reverb. Antea’s delivery is clear and connected; any reverb treatment needs to suggest ethereal space without swamping intelligibility.
  • Emotional presence intact. The processing should not rob the voice of dynamics. Antea’s anger, tenderness, and humor all need to read through whatever effect you apply.

Red mac Raith: Grounded, Scottish-Tinged, Weary

Red is Scottish-American in the game’s colonial New England setting — a detail the voice work honors without turning it into an accent caricature. His voice reads as:

  • Mid-to-low register, not theatrical bass. Red is not a villain with an exaggerated deep voice. He occupies the lower half of a natural male range with a solidity that comes from weight and tone, not from extreme pitch depression.
  • Tonal roughness without distortion. A hint of what audio engineers call “vocal fry” territory in the lower frequencies — not harsh, but not smooth. This is personality, not effect.
  • Physical presence. Red carries grief and purpose as physical weight. The voice needs to feel like it is coming from a body that has walked a long way and intends to keep walking.

Antea’s Ghost Voice: Step-by-Step Setup

This setup works in VoxBooster and any comparable real-time voice changer with pitch control, EQ, reverb, and a virtual microphone output.

Step 1 — Baseline Pitch Adjustment

Set pitch to +1 to +2 semitones from your natural voice. The goal is not to shift gender — it is to lift the fundamental slightly so the voice sits in a slightly more “floated” register. For most voices, +1.5 semitones is the sweet spot: audibly elevated but still clearly identifiable as you.

Avoid going above +3 semitones unless your natural voice is very low. The chipmunk effect starts to undercut the gravity that Antea’s character needs.

Step 2 — High-Pass Filter

Apply a high-pass filter with a cutoff around 160-200 Hz and a moderate slope (12-18 dB/octave). This removes the low-frequency chest resonance that anchors a voice in physical space. The result is an immediate perceptible lightening of the voice — it sounds less “planted.”

Do not go higher than 200 Hz for the cutoff. Above that, you start removing the fundamental frequencies of speech consonants and the voice becomes thin rather than ethereal.

Step 3 — Reverb for Space Without Smear

Add reverb with these parameters:

  • Type: Hall or plate reverb (not room — rooms ground the voice acoustically)
  • Decay: 0.8-1.2 seconds
  • Pre-delay: 15-25ms (creates separation between dry voice and wet tail)
  • Mix (Wet/Dry): 12-18% wet

The pre-delay is critical. Without it, reverb starts with your voice and makes everything sound like it was recorded in a large space. With pre-delay, you hear the clear voice first and then the spectral extension — which is exactly the Antea effect: present and other at the same time.

Step 4 — High-Shelf Brightness

Add a high-shelf EQ boost of +2 to +3 dB starting around 6 kHz. This adds the airy shimmer that distinguishes ethereal from merely thin. If the result sounds harsh or sibilant, roll it back to +1.5 dB or shift the shelf start to 7 kHz.

Step 5 — Save as “Antea Spirit” Preset

Save the complete settings as a named preset and assign it to a hotkey. F5 or a dedicated numpad key works well. You will want to activate and deactivate this preset without looking away from the game or stream dashboard.

Red mac Raith’s Voice: Step-by-Step Setup

Red’s setup is in some ways simpler — you are reinforcing natural voice character rather than creating a contrasting one.

Step 1 — Slight Pitch Grounding

Set pitch to -1 to -2 semitones. Red’s register is lower than average but not dramatically deep. The goal is weight, not displacement. For voices that already sit in a low register, -1 semitone is plenty; for higher voices, -2 to -2.5 may be needed to reach the right region.

Avoid -3 or deeper. At -3 semitones the formant mismatch artifacts begin to show — the voice starts sounding processed rather than naturally grounded, which is the opposite of Red’s character.

Step 2 — Low-Mid Body Boost

Apply EQ boosts in two bands:

  • 150-200 Hz: +3 to +4 dB (chest resonance, physical presence)
  • 250-350 Hz: +2 dB (body warmth — the frequency range that makes voices sound “full” rather than “boxy”)

Cut slightly at 4-5 kHz (-2 dB) to reduce any sharpness from the pitch shift and give the voice that weary quality Red carries throughout the game.

Step 3 — Compression for Consistency

Light compression helps Red’s voice feel solid and consistent rather than variable:

  • Threshold: -18 to -15 dB
  • Ratio: 3:1
  • Attack: 10-15ms
  • Release: 100-150ms

This evens out the dynamics while keeping the natural texture. Do not compress so hard that the voice loses expressiveness — Red’s emotional range is wide and the compression should support it, not flatten it.

Step 4 — No Reverb

Red’s voice should be dry. He is in the world, not between worlds. Any reverb immediately pulls him toward Antea’s spectral territory, which is exactly the distinction you want to preserve. If your recording space has audible room ambience, a gate or light noise reduction is more appropriate than adding reverb.

Step 5 — Save as “Red Hunter” Preset

Save and assign a separate hotkey — F6 or the next numpad key. The gap between this preset and the Antea preset should be clearly audible to any listener.

Colonial New Eden Settler Voice

For streamers doing in-character narration or roleplay creators building colonial New England content around the game’s world, a settler voice is a useful third preset.

Colonial settlers in the game’s 1695 New England setting would have a particular sonic texture: regional accent influences aside, the voice quality tends to be less “polished” than modern speech — more nasal resonance, slightly weathered quality, shorter vowels. The audio approximation:

  • Pitch: -1 semitone (slightly grounded, but not as low as Red’s hunter)
  • EQ: Small boost at 300-400 Hz (+2 dB) for a slightly “boxy” room warmth; cut slightly at 2-3 kHz (-1.5 dB) to reduce modern vocal clarity
  • Reverb: Small room setting (not hall), 0.4-0.6 second decay, 8-10% wet — suggests an interior wood-framed space
  • Compression: Moderate, 3:1 ratio — settlers speak with purpose, not performance

This preset works well for scene-setting narration before gameplay sections, or for voice actors building colonial characters adjacent to the game’s world.

Setting Up for Streaming: Banishers Commentary

Banishers: Ghosts of New Eden is one of the more richly written action RPGs of recent years, which means it rewards commentary that matches its register. Here is how to structure a voice changer setup for a full narrative stream:

Two-Layer Audio Architecture

The cleanest streaming setup routes your voice through the virtual microphone while also routing game audio to OBS separately. In OBS:

  • Source 1: VoxBooster virtual microphone (your processed commentary voice)
  • Source 2: Game audio capture (direct or via desktop audio)

This lets viewers hear both without bleed. It also means you can adjust your commentary level independently of game dialogue, which matters in a game where the written dialogue is as good as Banishers’ — you do not want your voice changer audio drowning out Antea and Red’s actual performances.

Preset Switching Strategy for Streams

A practical streaming approach for Banishers:

  1. Dry narrator preset (no effects, clean mic) — your default commentary voice, used for most observation and analysis
  2. Antea Spirit preset — activate when voicing Antea’s perspective, reacting to ghost scenes, or describing spectral mechanics
  3. Red Hunter preset — activate for in-character moments from Red’s viewpoint, morality choice analysis, or hunter-skill-focused segments

Switching takes a single keypress. Viewers hear the audio shift before you even say anything, which signals the register change instantly.

For extended atmospheric segments — particularly the morality scenes where Banishers forces genuine ethical weight on the player — some streamers add a fourth “narrator” preset with very light reverb and slightly lower pitch, signaling that the commentary has shifted from gameplay observation to something more reflective.

Soundboard Integration for Banishers Atmosphere

A soundboard alongside the voice changer can reinforce the game’s atmospheric register during commentary segments. Short ambient clips that complement rather than compete with the game’s own score work best:

  • Colonial-era ambient tones (wind through rough timber, distant water)
  • A soft bell or chime for ghostly scene transitions
  • A brief silence-break effect for dramatic morality choices

Keep soundboard clips short (under 5 seconds) and use them sparingly — the game’s audio design is already doing heavy lifting, and a busy soundboard will compete with it rather than complement it.

Banishers Voice Changer for Discord Roleplay

The Banishers setting — 1695 New England, ghost hunters, morality-weighted choices — is distinctive enough to build compelling Discord roleplay around. If you are running or participating in sessions set in this world, the same preset system applies with some adjustments for live collaborative play.

For Discord use specifically, read our guide to setting up a voice changer on Discord for the routing steps to select a virtual microphone as your Discord input. The character presets work identically — the only change is selecting your virtual mic in Discord’s Voice & Video settings rather than in OBS.

A few roleplay-specific considerations:

Keep the Antea preset intelligible. Reverb that sounds great in a solo stream can become muddy in Discord compression. Reduce the wet reverb level from 15% to 8-10% for voice call use, and make sure the high-pass filter cutoff is not higher than 180 Hz — you need more of the voice’s fundamental frequencies intact when the codec is compressing.

Agree on signal conventions with other players. If multiple people have character presets, a short pause before switching voices (rather than cutting mid-word) makes the transition clear. Some groups use a brief sound cue — a bell or chime — to signal character perspective shifts.

For colonial settlers as recurring NPCs, a single settler preset that slightly different players modify works well for consistent worldbuilding. Small variations (slightly higher or lower pitch, more or less nasal EQ) let players distinguish between NPCs without building entirely separate presets.

Comparing Voice Changer Tools for Banishers Streaming

Not every voice changer handles the Banishers use case equally well. The main criteria are: preset management (you need at least three named, hotkey-accessible profiles), reverb quality (the Antea preset lives or dies by this), and audio routing (virtual microphone that Discord and OBS can both see simultaneously).

FeatureVoxBoosterVoicemodMorphVOXClownfish
Named preset profilesYesYesYesNo
Hotkey-switchable presetsYesYesLimitedNo
Real-time reverb qualityHighMediumMediumBasic
Independent EQ per presetYesLimitedYesNo
WASAPI virtual mic (no kernel driver)YesNo (kernel driver)No (kernel driver)Winmm hooks
AI voice conversionYesYes (cloud)NoNo
Soundboard integrationYesYesNoNo
Anti-cheat compatibleYesRiskRiskSome risk
PriceFree trial / paidFreemium / subscriptionOne-time purchaseFree

Voicemod is the most common recommendation you will find, and it works for basic Banishers setups. The kernel driver requirement means it carries some theoretical anti-cheat risk if you run competitive games on the same machine. MorphVOX’s reverb and EQ tools are capable for the Antea preset but lack soundboard integration. Clownfish is free but far too limited for multi-character preset management.

For streamers doing the kind of narrative, character-aware commentary that Banishers rewards, the combination of preset depth, reverb quality, and integrated soundboard in a single tool is more valuable than any individual feature comparison suggests.

Technical Checklist Before You Go Live

Before streaming a Banishers session with voice effects:

  1. Test each preset in isolation. Record 30 seconds of each character voice and listen back before going live. The Antea preset especially can sound right through monitor speakers and wrong through stream compression.
  2. Check Discord/OBS sees the virtual mic. If you open both apps before the voice changer, they may have cached the wrong input device. Restart them after the virtual mic is active.
  3. Set a bypass hotkey. A single keypress to deactivate all voice effects is essential for when you need to speak naturally to your audience — tech troubleshooting, responding to chat about something unrelated to the game, etc.
  4. Match commentary level to game audio. Banishers’ voice acting is excellent and worth hearing clearly. Run a 30-second test recording and check that your commentary is audible without dominating the game dialogue.
  5. Reduce reverb for Discord voice calls. As noted above, stream reverb settings may be too wet for real-time voice calls. Save separate “stream” and “call” versions of the Antea preset if you use both contexts.

For more on general streaming setup with voice effects, see our guide to voice changers for streaming and the voice changer for Discord setup walkthrough.

Why Banishers Is Worth the Voice Setup Investment

Most streaming-focused voice changer guides are built around games where the voice work is incidental — a funny effect during a shooter, a meme voice in a party game. Banishers: Ghosts of New Eden is different because the game itself takes voice seriously. DON’T NOD built a story where the emotional register of how characters speak is load-bearing. Antea’s clarity through her spectral condition and Red’s quiet determination through his grief are not just flavor — they are how the game delivers its moral weight.

Matching that register in your own commentary or roleplay setup is not about imitation. It is about honoring the text. When your Antea-perspective commentary carries a slightly ethereal quality and your Red-perspective delivery sounds grounded and weary, you are doing what good atmospheric game commentary does: reinforcing the work rather than running alongside it.

That is worth the half-hour of preset configuration this guide requires.

If you are setting up for the first time, download VoxBooster and use the 3-day free trial to configure all three character presets before committing. The roleplay voice changer guide covers the general preset management workflow in detail, and the best voice changer for gaming overview explains the anti-cheat and audio routing fundamentals in depth.


Frequently Asked Questions

What voice changer works best for Banishers: Ghosts of New Eden roleplay?

For live Banishers roleplay on Discord or stream, you need a real-time voice changer that routes through a virtual microphone. VoxBooster works through WASAPI with no kernel driver, meaning no anti-cheat conflicts, sub-10ms latency for basic effects, and preset switching via hotkeys so you can flip between Antea’s ethereal tone and Red’s Scottish-inflected delivery mid-session.

How do I sound like Antea Duarte’s ghost voice?

Antea’s specter voice layers a slightly elevated fundamental pitch with restrained reverb and a high-pass filter that removes chest weight — creating that airy, incorporeal quality. In a real-time voice changer, set pitch +1 to +2 semitones, add a short hall reverb at 10-15% wet, and cut everything below 180 Hz. A gentle high-shelf boost above 6 kHz adds the ethereal shimmer.

Can I do Red mac Raith’s Scottish-tinged deep voice with a voice changer?

Yes. Red’s voice sits in a low-mid register with a slight roughness that comes from tonal weight rather than pitch depth. Set pitch at -1 to -2 semitones, boost 150-250 Hz by +3 dB for chest resonance, and add light compression with a slow release. Avoid going lower than -3 semitones — Red’s voice is grounded and present, not artificially deep.

Is there a Banishers voice pack or preset available?

No official Banishers preset pack exists, but you can build and save your own character presets in any capable real-time voice changer. Save “Antea Spirit”, “Red Hunter”, and “Settler” as named profiles with hotkeys, and you can switch characters instantly during a stream or roleplay session without touching any settings.

Does using a voice changer affect performance in Banishers: Ghosts of New Eden?

No. Voice changers process microphone audio independently from the game process. A WASAPI-based tool like VoxBooster adds roughly 1-3% CPU overhead for pitch and effects, which is negligible alongside a narrative action game. AI voice conversion adds more load (5-15% CPU or GPU), but Banishers is not CPU-intensive enough for this to cause frame drops on a modern system.

Can I use a Banishers voice changer setup for Discord while gaming?

Yes. Any voice changer that registers a Windows virtual microphone works simultaneously for in-game audio, Discord, and streaming software like OBS. You select the virtual mic as input in each app. The same Antea or Red preset plays through all outputs without any extra routing software.

What are good streaming commentary voices for a Banishers playthrough?

For atmospheric Banishers streams, many creators use a light reverb preset for commentary during ghost scenes and switch to a dry, grounded voice for hunter sequences. A colonial settler voice (slightly weathered, lower pitch, minimal reverb) works well for dramatic in-character narration during morality choices.

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